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このスレッドは他のスレッドから派生: オリジナルの投稿を表示

9/26/2014 3:32:02 PM
3

Bungie put the cart before the horse with loot nerfs.

They're a knee jerk reaction and shouldn't have been implemented until the end game gearing system was fixed. It's a matter of priorities. The game has a lot of room for improvement, and they're focusing on the wrong thing. It was a PR nightmare because the loot caves got a lot of news coverage and were shining a light on how bad the end-game loot system really is. We need them to: Fix the loot system. That means guaranteed drops for named mobs and bosses, higher cap for rep marks/glimmer, more consistent engram decrypts, diversified rewards for bounties, etc. Nerfing spawns and engram drops to discourage farming is putting the cart before the horse. You give incentive to stop farming by fixing the loot system instead of focusing your efforts on punishing players who are trying to work around it. Add a significant amount of content. We need WAY more than one 3-mile linear zone per planet - especially if they’re only going to give us four planets. We also need a lot more story exposition, and the grimoire needs to be available in game. Tweak bounties to ensure they can actually be completed at the time they’re given. No Skirmish bounties when the game mode is unavailable, etc. Expand Voice Chat. I understand the concern for griefing, but it shouldn't be difficult to automute people for a day/week if they’re reported for being abusive repeatedly within a window of time. Zone Maps. Seriously? We have to ask for this? More unique encounters. No more waiting for Dinklebot while wave after wave comes at you. Crowd control? Strategy?
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