Jesus -blam!-in Christ, launch day was the time to come out with more story. If it had taken more than 10 hours of game play to go through the main story line then yes I would agree with you, if the strikes and bounties offered any kind of variety yes I would agree with you, if the queens bullshit had been anything but a rehash of the same missions I had already played then you would be right. But none of that is true, so you are wrong. Bungie promised us an epic story. This is not it.
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They promised an epic game. They delivered. It actually feels alive which is more than a lot of games can say. They've said for a good while the emphasis would be endgame. There's even an expansion coming in just over two months that'll probably answer a lot of the unanswered questions left after the main story. Never play the first few months of an MMO and expect endless stories, it just won't happen. MMOs need time to grow to the point where they have huge stories.
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Here the problem with that logic. Its not an mmo, its a shared world shooter. And the story is coming with PAID expansion. That is unacceptable. If they wanted to charge more for the game out of the gate that would be one thing, I still would have expected a full game at launch though. There is absolutely no conceivable reason that they could not have launched the entire game. Stop being a fanboy and admit that they have gypped us out of a full game.
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But they didn't. They said up front that the game would focus on the endgame aspect. The story's lacking, yes. But it is indeed an MMO. It has loads of people online playing together with questing and PvP, even has raids. It's an MMOFPS. An MMO, or whatever you've decided to call it, will always make the first few months mainly about fixing bugs that didn't appear in the beta, then they'll worry about adding content. Everything that you're saying is what's wrong with the 21st century mentality: you don't like what you got so therefore no one else can like it, and you shouldn't have to wait for anything and it should all be handed to you.
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Shared world shooter is what Bungie has called it, right after they specifically said it was not an MMO. What is massive about it? Nothing, nothing about this game is particularly massive. There is no in-game economy, there is no social feature. This is in no way an MMO. and what do you mean by endgame aspect?
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It is an MMO. Barebones like the classics. Shared world shooters don't log 100 million hours in a week. It's basically a fancier and more enjoyable Defiance. Even down to the way mounts and the patrol mode works. Defiance's devs and everyone else called it an MMO. How is the better looking and feeling version of Defiance not an MMO? Either way, anyone that's played an online-based game that has an endgame with dailies knows not to expect endgame story until they get the big bugs stomped out.
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Have you ever actually played an MMO? There's a group finder, content that requires groups, questing, PvP, commendations rewarded once you reach the start of the endgame content, gear locking on content, dailies and weeklies, the list goes on. Trading with other players isn't what makes an MMO an MMO. You trade commendations to vendors like, quite literally, every other MMO currently active.
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That's super, this is 2014. Get with the times. If you have less than 24 people on a server you're not doing massive right. This allows 3 to a fireteam, and what, 12 to a server? That's not massive.this may be a MORPGFPS or whatever people are making up right now but it is not massive. (btw bungie has called it a shared world shooter, and said that it is NOT an MMO)