[quote]The launch of latest PlayStation 4 and Xbox One consoles turned the entire gaming industry towards the eighth generation of console gaming, and the PC gaming took another step down from the front media. But despite the fact that developers almost always prefer to market console versions of the game, PC vs consoles is still one of the most popular topics that are discussed on almost every single video game website and forum, and with the announcement of Valve’s spicy Steam Machines that are being developed by a number of different vendors, it seems like this PC vs consoles controversy will only grow stronger.
[b]Cinema Blend took the notice of how the Steam Machines are going to be a threat to the latest living-room gaming consoles and published a report showing how an entry level Steam Machine by CyberPowerPC manages to leave the PlayStation 4 and Xbox One behind in terms of specifications and performance, while fetching only $100 more bucks[/b]. [/quote]
I mean, I can't say I'm too surprised, but it's a pretty interesting article. Whole text below.
[spoiler]PlayStation 4 and Xbox One VS CyberPowerPC Steam Machine
[b]CPU[/b]
Packing powerful octo-core processors, both the PlayStation 4 and Xbox One consoles are powered by AMD’s Jaguar APU technology. The core clock speed of Sony’s latest console is 1.6Ghz, and it can be overclocked to 2.75Ghz max per core. On the other hand, Microsoft boosted the clock speed of its latest living-room console to 1.75Ghz after giving a 10% performance boost to the CPU.
Now talking about CyberPowerPC Steam Machine, it comes with an A6-6400K 3.90Ghz CPU from AMD. Simple it is, the A6-6400K delivers more severe performance per core compared to the Xbox One and PlayStation 4′s overclocked tablet-style APUs, despite the fact that the number of cores in the latest consoles is comparatively higher. Now AMD’s A6-6400K could be surpassed with those titles that prefer multi-threaded design configurations, but there is not an ample number of those titles presently.
[b]GPU[/b]
The APUs for the PlayStation 4 and Xbox One bind the CPU and GPU of the consoles to share an end, but they are still clocked in a distinctive manner which allows them to compete with what will come packed in the OEM Steam Machines. Sony arranged an 800Mhz core clock speed with 18 compute units for its latest console and also performed some custom design work on its GPU, thanks to which, the PlayStation 4 can outshine its rival gaming console by a theoretical performance rate of up to 50%. On the other hand, Microsoft upgraded the Xbox One’s GPU by 53Mhz, coming up with a total of 853Mhz core clock speed and 12 compute units.
Now, the CyberPowerPC Steam Machine runs on a Radeon R9 270 GPU with 2GB GDDR5 VRAM. Comparatively, the PlayStation 4 GPU performs closer to a Radeon HD 7870, this clearly means that the R9 is about 17% more faster in terms of memory bandwidth and 11% more powerful in terms of pixel computations, as mentioned by Hardware Compare chart. The R9 270 can also outshine PlayStation 4′s GPU by overclocking with proper conditions. Comparing it to Xbox One’s underclocked 7770 equivalent GPU, the R9 270 can leave it in dust in terms of memory bandwidth by about 150% and 100% in terms of pixel rate.
[b]RAM[/b]
The PlayStation 4 console rocks 8GB of GDDR5 memory that is shared between the CPU and GPU on the APU. It is still not sure how much of it is required by the operating system of the console, but most reports suggest that only 5GB of usable RAM is left behind after fulfilling the OS requirements. The Xbox One comes with 8GB of DDR3 memory, and 32MB of high-bandwidth ESRAM, which is widely used for caching purposes. The operating system of Microsoft’s console also eats about 3GB memory and brings down the usable amount of RAM to 5GB.
On the other hand, the CyberPowerPC Steam Machine comes packed with 8GB of DDR3 dual-channel 1600mhz memory that can be overclocked. The amount of memory that SteamOS requires to run is still not properly known, but it asks for at least 4GB of RAM, which would mean that it only eats up about 1GB. This proves that the SteamOS requires smaller amount of RAM than operating systems of the latest video game consoles, and allows Steam Machines to reach scalable speeds.
[b]Price[/b]
Both the latest PlayStation 4 and Xbox One consoles cost $399, while the CyberPowerPC Steam Machine has a price tag of $499. However, paying a $100 more won’t hurt much when you know that you are getting more power and performance, and given the open-source Linux -based SteamOS, you have the freedom to enjoy your favorite apps for free. Not to mention, online multiplayer gaming on Steam Machine PCs won’t cost you a penny, unlike the PlayStation 4 and Xbox One online subscriptions.
This comparison proves that while the latest consoles have their own place among gaming platforms, the CyberPowerPC Steam Machine is surely a better option if you are willing to pay only a $100 more for a living-room entertainment and gaming solution that packs better and powerful hardware specifications, and offers more performance and features. I know it will come down to the exclusive titles now, but don’t forget, we are only comparing the specifications and performance of the machines here, not the titles they are capable to run.
[[url=http://wccftech.com/pc-vs-consoles-steam-machine-ps4-xbox-specs-performance/]link[/url]][/spoiler]
Would you ever replace your living room/bedroom console with a comparable PC?
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LapizLazuliにより編集済み: 8/31/2014 8:34:31 AMWho really gives a shit? No one is going to be swayed from consoles because of some spec scores that'll barely translate into a game. No one is going to pay 100 dollars more for something they don't need in the first place, including the other costs of accessories with PC gaming.
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2 通の返信ooo2412により編集済み: 8/28/2014 4:28:49 PMLol it's at least $200 more when you consider a monitor, audio, and keyboard. Plus, why would I want to play shit console ports on a PC?
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5 通の返信No, as someone who owned a moderately alright PC and a 360 at the same time. I love PC gaming, but sitting back in my chair and enjoying a drink playing whatever on a console is a LOT more comfortable than sitting at a desk all night. Just my opinion. Also, I hate having a keyboard on my lap if I hook my PC to my TV.
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6 通の返信Of course not. Why give up compatibility, my favorite exclusives, and good memories for shit I have to play with a mouse and a keyboard?
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2 通の返信No. Because for some reason, whenever I play on PC, I get bored as -blam!-. Whenever I play on console, I can play for hours. I can't explain it.
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3 通の返信[quote]PC vs consoles is still one of the most popular topics that are discussed on almost every single video game website and forum[/quote] Could that be because PC gamers tend to insert themselves into every possible conversation?
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3 通の返信Aegisにより編集済み: 8/26/2014 12:57:25 AMOf course I would love to own a PC, but the ignorance of the PC community keeps me held back.. [spoiler]And money[/spoiler]
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TheArtistにより編集済み: 8/28/2014 4:56:00 PMNo. This coming from a PC gamer for 20 years, who still owns a gaming PC, and XB1 and a PS4. 1. Its not about the hardware. Its about the games and the overall experience. Consoles are more powerful than gaming PCs were 5 years ago...and they all have reached the point that we are well past any significant differences in hardware capability unless you are going to so something like 4K resolution or use of multiple screens, etc... 2. I tried once to integreate a PC into a home theater set up (Sony Vaio) and it was a disaster. So bad in fact that the product is no longer on the market, and it is gathering dust and millipedes in my basement storage. 3. What makes consoles so successful is that they can be used by people who are NOT computer saavy, and their control schemes are optimized for the games they play. No having to program buttons. No having to optimize graphic or hardware settings. Just set it up...then fire-and-forget it. Whereas with a computer you are always tinkering trying to get all the various parts to and software to play "nice" with one another. Always updating something. Always having to worry about hackers, bots, and spyware.....and I find trying to play any sort of action game (besides 3-person melee, and space-sims) on a PC to be an awkward and frustrating experience. Where PC gaming (imo) shines is with strategy and other simulator games. Where the keyboard and mouse really allow you to create a gaming experience of such depth that its hard to replicate on a console. Which is why I'll be getting the next "Civilization" game on PC when it comes out in a few months.
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8 通の返信
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3 通の返信Steam singlehandedly beats every game shot/ virtual market place combined. That being said I -blam!-ing love halo, and will buy an xbox because of it
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Without a powerful windows PC to back it up stream machine wont be that great. There is nothing special about it it's just Linux designed to work with a controller. There game options for Linux is very limited and until developers start developing games for it is going to stay that way. I don't see that happening anytime soon. It's just another platform they have to develop and test for and optimize. People have been saying Linux gaming was coming for 20 years now... One thing that will help though I'd that engines are becoming better and more flexible. The day that someone create a powerful engine that can translate all the code into all platforms flawlessly might be the day we see Linux gaming finally take off.
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Its funny how I've never heard anybody play a great game and say "Yeah, this would be fun if the console was more powerful." The OP is pretty dang biased. Whoever wrote that sounds like the kind of person that would tell you an $800 PC is worth it just for the power. He doesn't take the pros and cons of consoles vs PCs, just says that he thinks gaming is about console power, and PCs are more powerful. Which us something everyone has known for years, yet consoles still dominate the market.
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3 通の返信
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2 通の返信
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16 通の返信You forgot you would still need to buy peripherals such as mouse, keyboard and monitor. Which could easily add another $100.