I know I'm not the only one who feels orbs of light regenerate super meters a bit too quickly, but I wanted to make sure I voice my feedback and reasons behind this. Being able to use supers frequently takes away from the FPS aspect of the game. While a high ratio of kills are still from weapons and other abilities overall that's only because the first 5 minutes of a game you don't have a lot of full super meters. After the 5 minute mark on a badly losing team a large portion of my deaths were typically from supers. At this point in the game it's almost pointless to try to win the match if you're on the losing team as you're better off hiding in corners until the match is over and trying again.
In CoD there has definitely been movement away from the perpetuating killstreaks and OP killstreaks. The chopper gunner, for example, has not been around for the last three versions. Additionally the dominate perpetuating killstreak in MW2 (predator missile, harrier, chopper gunner) was never done again. While getting these rewards are definitely fun it does take a lot away from the fun FPS aspects and the challenges of the game.
So I think there are some solutions to this:
1. Tone down the benefits from orbs of light.
2. Make death take away from super meter charging that way the bad players aren't getting rewarded for nothing and still one-shotting you with supers even though you dominated them.
3. Make a mercenary (no teams) game mode so that people who aren't playing on a team have a PvP mode where they stand a chance.
As abilities and gear comes out that improve super recharge rates the amount of supers is just going to increase. If things stand as they do in the beta the amount of supers is going to just get ridiculous. Supers and killstreaks are rewards/specials not your go-to mechanism for getting kills. It's also going to get boring if that is the case... Rewards have to have meaning and be tough to get for them to be exciting to use.
English
#feedback
-
Jeszebelにより編集済み: 8/5/2014 5:48:47 PMNot even gonna read the topic. The title says it all. As a hunter, the snowball effect is apparent. Im not complaining about getting wrecked by this effect. But its better if the game isn't so one sided and people earn their supers in different ways rather than earning it off someone whos carrying the team
-
32 通の返信1. Not going to happen. 2. The whole point of Destiny---in every game mode---is that it rewards teamwork. Any group of players that is playing as individuals is going to be a at a disadvantage agaisnt another playing as a team. 3. That game mode is apparently called "Rumble" (all vs all), and will be in the final release. Dude, if you're complaining about Supers and abilities now. You are going to be HOWLING in about 3 months, when you are facing players in The Crucible who are fully-leveled. Have maxed out their skill trees in the various subclasses..... ...and are zipping around the maps blasting people like Warrior-angels. At that point, I believe Destiny will play like NOTHING you've ever seen before.
-
6 通の返信Wow dude. You are complaining because the enemy is using their super to much. I bet when you pick up an orb of light your like," Hell yea!! Few more kills till my Nova Bomb!!!" Stop freaking complaining dude. Just go back to CoD is you think losers should not be rewarded. If you think teamwork isn't the greatest aspect to gaming.
-
2 通の返信Scribixにより編集済み: 8/8/2014 5:25:09 PMOk I'm confused, but maybe I lost it in the sea of posts. Isn't the argument against supers and orbs of light that less skilled players rely on them for their lack of gun skill? But my understanding is the super recharge rate is a constant passive augmented by things such as inflicting damage, killing other players, and taking objectives. This being the case wouldn't the better players have more frequent access to the use of their supers? Taking this into consideration, clearing at a death would be horribly unfair. If the super recharged solely at a passive great I might understand your point better, but since it is dependent on action I do not see the need
-
6 通の返信Why everybody wanna nerf stuff that makes destiny good and not : HALO 4 FOR BORING WHORES
-
1 返信There are already multiple crucible game modes include solo. Also I don't think removing super progress on death is exactly fair. How is the losing team ever going to get a super to fight back with if they always die to a super?
-
2 通の返信If you tone down orbs of light, you risk taking away a lot of team based tactical opportunities, and basically bone the entire Titan defender subclass. The problem I see with your post, is you seem to be looking for just a straight up FPS, where it's pure gun work and nothing special about the game. The supers in destiny are what separate it from cod, and if you tone them down, then they're pretty much pointless. Back to the orbs of light, they are a huge tactical part of the game, if you have someone who generates even 4 orbs of light, the odds just got thrown in your favor, this is why I mentioned the titans defender subclass, that whole class is based around generating orbs of light and protecting your fire team while you do it, if you tone down the orbs of light, the pros of the defender subclass are almost gone, and you basically just make a team buffing bubble shield for a few seconds
-
11 通の返信I have to disagree. I'm only ever "ok" at PvP shooters but I was able to avoid supers when they weren't used wisely so they aren't a for sure kill. At the same time this isn't just a gun shooter. The powers, different jumps, and varied grenades all exist to differentiate it from standard shooters. Embrace change.
-
7 通の返信Except that things like supers are NOT just for rewarding players that are already doing well - hence the passive charge rate. Whether you like it or not, games need to have first order optimal strategies - options with a low skill to high result ratio, allowing new players to achieve some sort of result that helps keep them around while they improve. Further, the passive charge rate provides skilled players options for ways to turn things around when their team isn't doing so well.
-
I'd also like to add that I think there should be Light Crates in addition to Heavy/Special ammo crates. There doesn't seem to be as much power-weapon control in Destiny as there was in Halo, so a new type of crate could help with that and add some variety. It would reward those who move around the map in search of aid for their counter-attack while punishing those who camp. And of course they'd need to slow down the Super recharge to compensate, in order to not have things getting out of control.
-
Hylebosにより編集済み: 8/5/2014 5:46:34 PMHaving been a Warlock on a team of five hunters pretty regularly during the Beta, I can agree that things can snowball pretty hard if you can get everyone to chain their supers off each other consistantly.
-
2 通の返信I felt the same way, though my worries were more in PvE than PvP. Playing with 2 other people, I would get my super back either the very fight I used it (if used early in the fight) or the one after. Between the fast recharge and the orbs of light dropped by my friends I hardly felt like my super was something special to be saved for the right moment. Unless this was accelerated for hype purposes in the beta, I worry about how often supers will be used when the light stat comes into the game.