[b][u]New Luke Smith comments on Raids below this OP[/u][/b]
I went back and watched the IGN Raid/Nightfall video a number of times and then sat back and thought for a while. Then I watched it again. I really did miss what Luke Smith was outlining for Raids. I am guilty of not seeing the trees through the forest. Not sure if it is because most of the last 15 plus years I have mainly been an FPS player, the fact that Bungie made Halo - a game I have loved and played since the beginning - or because of distractions while watching the video. It doesn't really matter.
[b]Point is my stance on MM, or LFG, for Raids was wrong.[/b] Here is why I came to understand that.
Destiny is truly different from what I and many others are used to. It is a grouping of a few different experiences drawn from FPS, open world exploration, campaign, MMO - Bungie calls in a shared world shooter for a good reason.
Here is an analogy I hope you all can follow and appreciate, so read it through.
Compare Destiny to a camp ground at the base of a tall mountain. I know, but stick with me. You can take your family and friends camping in the campground at the base of the mountain. There are campsites, running water, showers, a lake for swimming and fishing, natural trails, etc. [b]This is the base lower levels of Destiny[/b]. You need only basic camping knowledge and low level survival skills. [b]This is campaign, exploration and entry level Crucible.[/b] As your camping skills progress and your friends and family gain more experience you camp in more rugged terrain, tackle more arduous trails, begin climbing higher and more difficult areas. [b]This is higher level of mission play and the Crucible.[/b] Still with your regular friends and capable family members.
Then, you reach a point were your desire to push higher up the mountain requires more preparation, better equipment and better training and skills. You make a series of attempts and find you are able to tackle this higher level of the mountain on a regular basis and take an experienced friend or two to count on for support and any trouble you get into. [b]Nightfall/High Level Crucible/Highest level campaign[/b]
Then one day you look up to the peak of the mountain. You look at yourself. You feel you are experienced enough to make an assault to the peak, but know you can't do it alone. You need real experienced climbers to help you, the best gear and have to able to tap deep down into your inner survival instincts to reach the highest level. [b]This is the Raid.[/b]
This is a simplistic analogy, but I hope that it helps other to understand what I finally did. No experienced and prepared and well equipped climber wants to group up with some people he found in town that say they are willing to try it. [b]Match Making.[/b]
You want a group you can count on. Fellow climbers that know what this climb will take, have prepared for it physically, have the right equipment, etc. [b]This is your character development and weapons knowledge and build[/b].You want climbers that will not leave when the going gets tough, [b]randoms[/b], but will struggle through all the way to the top. It may take a few assault attempts to reach the top, but your team will make it if you stick together and support each other. After that, the next mountain will be different, offer different challenges, but you have a team that you can count on.
I get it now.
Thanks for reading.
[b]New Luke Smith comments made on Neogaf.[/b]
http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085
"I understand everyone's frustration about the decision to not have matchmaking in a post-matchmaking world. I also understand the limitations that this places on the activity's adoption at scale.
That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals.
Bleeding edge hardcore groups will invest some significant amount of time in figuring out the encounters and making their way through the Vault.
I fully expect groups to beat Normal mode in the first week its available.
This is intentional, I'd like any group that is motivated and willing to cooperate to make their way through the Raid on Normal. I've talked some about thumbskill challenge vs. investment challenge vs. cooperation challenge in some interviews, and the Normal Raid difficulty prioritizes cooperation challenge and investment challenge.
I expect Hard mode to take longer.
Once your group learns the encounters, you will be able to get through the Raid significantly faster than 3 hours.
However, the first time through, learning everything and arranging your group will take some hard-to-predict amount of time until some clan releases their strategies on YouTube.
The Vault of Glass is in many ways an activity that will build groups from the disparate people who come together to try and make their way through it. It's very much a team-building exercise.
If you're going to stream it this Fall, please feel free to let me know here. I'd love to tune in."
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1 返信I just want you to know that I really find your post here enlightening. I honestly can say that if I ever get the chance to play with you, the honor would be all mine, man. Hopefully we might be able to run a raid or two in the future. I look forward to giving Bungie one helluva time watching stout Guardians run rampant all over their devilish playground. If it could be simplified into an analogy, think pitch black nights where we would play with flashlights in the dark. Hide N Seek, Light Tag, Freeze Tag, Shadow Puppets, etc. Simple, yes. But you can't say the finer things in life and the ingenuity behind it didn't spark from something as simple as children playing with their imagination.. God forbid, right? Even a different language was created like this...Morse Code, anyone? I truly believe this will be Bungie's greatest masterpiece yet and they are definitely not stopping there. I bet we can't even fathom what would forego Destiny. It's just unimaginable to me.. But in the meantime, I'm willing to throw all other games out the window for this one. I want to go further than 0 to 100% complete. I don't want the regular, beat the campaign-you've seen it all deal. And I think Bungie can and will deliver. I extend an invitation to you. It awaits within your inbox. Thanks for reading. Regards, X
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2 通の返信SpiritedCanineにより編集済み: 8/1/2014 5:21:09 AMYour analogy makes perfect sense, I was leaning to matchmaking, but I don't have buddies that are willing to climb this mountain, they aren't even willing to sit at base camp with me. (They say it's too much like Halo, I'm trying to prove 'em wrong.) I could use some buddies that can gear-up for September. XB 360: SpiritedCanine: On voice-chat I'll be very quiet at first.
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5 通の返信habsにより編集済み: 7/31/2014 11:24:28 PMeverything you said can be done with a pug. what you fail to mention:is that in a mmo when people raid they have gear already.they came from a different group and know how to do the raid or theyre there to learn and gear. what bungie is doing.is trying to force guilds down our throats.limiting a portion of content to perhaps 9% of the playerbase. I am playing on the xbone,i have a lot of friends.not all of them will be playing on the bone,some will be on ps4.i cant play with them.nor can I just start talking to someone next to the auction house,selling something.or actually talk to someone I don't know already at all... what they will foster is an epeen class of community.one that is toxic for a multiplayergame. the things that I can live without in a mmo are gearscore,look for party,and guild drama. it seems that bungie is embracing the worst parts of "mmo" and leaving the good things like meeting new people,communication and skill by the wayside.
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2 通の返信With any luck, Bungie will end up implementing matchmaking for Raids so that the people who dont seem to understand or care that raiding is difficult even with a group of buddies will get a taste of why they warned against it in the first place. I cant particularly see them being bothered by the ones who say that Raids are too difficult especially if they allow people to attempt them with limited ability to communicate. Hopefully it'll at least convince people to learn the content before jumping with the assumption is was going to be typical Bungie difficulty.
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4 通の返信Why not climbing your -blam!-ing mount metaphor with random people? Feeling even better when you reached it. It's not impossible, you all get the feeling that lfg or matchmaking matches you with 5 retards. What if it matches you with people better equipped? Would you whine too? I managed to clear several raids in several games with randoms. And not via matchmaking.
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3 通の返信Thought we get jump packs... glide and double jump ... What button is climbing? dang it. As I look back match making rounds on PvP and a team of friends that grow together can well kick butt. So I like what you saying sir. Hardcore on Halo friend of mine would basically walk the field (Friend and I are... well were Paintball players) So good post and hope others figure out Match making would only hurt them in long run.
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1 返信I wonder how many people who liked this actually have changed their mind, and how many were on that side to begin with lol. I'm actually one of those that changed his mind. Here's why. 1. A raid is a long time. Do you want to spend hours going through it only to get bailed on by a random? 2. If they wanted to allow matchmaking, they might not change the technical difficulty, but they would be forced to make it more accesible. This would mean things like checkpoints and stuff and people joining mid raid to make up for quitters. This would unfair to those who finished the raid completely instead of luckily dropping in at the end.
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1 返信Raiding is socializing. If you don't have the capacity/desire to communicate with people then you're simply not cut out for raiding. Good analogy op.
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2 通の返信I used to not have an opinion on having matchmaking for raids, but after reading this I have been swayed. Your logic is reasonable and absolutely valid, and from what I can see as a neutral party, your points are true. I am now totally in favor of matchmaking for raid, even if it adds a level of exclusiveness to the game. Thanks, OP.
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5 通の返信I understand the idea of a superior challenge and recognizing the elite and dedicated players of Destiny, and offering a mode for them. However, what about those who are older than the average gamer, have a job and commitments at home, and don't have a network of friends who still play video games? (yes, this is me) I have put 100+ hours into several games, and if Destiny is as good as the Alpha and Beta suggest, I will for Destiny. Thusly I should be considered would dedicated and hardcore. Should I not have access to this content because my hobby isn't the same as my friends? I enjoyed the hell out of the Alpha and Beta, however I have no interest in PVP portions of Destiny or any title. What drives me to Destiny is to Co-op. Because I don't game the way Bungie wants me to, they will have a portion of their content not available to me (which I paid for). It seems like the developers need to get out of their bubble and realize that customers have different lifestyles and they shouldn't be penalized in their enjoyment of the game for doing so.
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1 返信You should have made the video would have made much more sense. I've never really played mmo games and this explains it well for us non mmo players
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1 返信HotXBunsにより編集済み: 7/31/2014 8:46:01 PM
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1 返信It just sucks for someone like me who is a decent/good player that doesn't have any real life friends that play video games. If anyone else is in the same boat add me on PSN. I have followed this game since it was announced and it kind of sucks that I could miss out on content because of that. My PSN name is Jbird724
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2 通の返信You are exactly rightish in your comparison, but I would add more emphasis on the people you bring with you to take the mountain. I have been in many raids, mostly in WoW, which in the beginning were as you describe. Those raids changed the way the game was played entirely and turned people off to raiding, which lead to many, many, nerfs and ultimately matchmaking, which killed it for me personally. But that wasn't because the raids were hard, which they were insanely difficult and required absolute commitment from every one of the 40 participants. Those were some of the most fun gaming experiences I've ever had, in the moment of triumph. What killed it was lack of shared loot which lead to bickering amongst participants, and then bad blood. As you can imagine, you can't run a 40 man raid if only 30 are really trying. Now, taking your astute comparison and cut that number to 6, add in the private loot stream, and the pure and simple fact that you already know your team has the meddle to actually run as a squad face first into certain death. Those things are what excite players like me, who have seen raiding succeed, and fail miserably. After watching that video, I saw how Bungies lead design shares my passion for content that 1) takes more than a couple hours, 2) requires everyone to communicate. The truth of the matter, which cannot be denied by anyone, is that most shooter players have no desire to talk to anyone when they are playing. That is pvp niche. Raiding is not pvp. Now, I understand everyone who says they want matchmaking, I get the reasons and I accept those as valid points for them. However, having played nearly all of the console shooters, I know that pure console gamers can't fully understand what Bungie is really shooting for here. This is a merger of two completely different worlds in gaming that be either accepted by the community as a whole, and thrive, or the resistance to change will stop it short of its ultimate potential. I for one hope for the former, as I have been wanting a game like this on console since Internet was a thing. Sorry to ramble so hard, but it's nice to see people that are really open to new things, such as yourself.
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1 返信Yes. If you are with a bunch of randoms, and are just doing terrible, many times they will simply quit on you. However, when you are with your friends, most of the time you will manage to tough it out, and work through it all, even if you aren't doing very well. You will strive through the toughest challenges because these are the people you know and trust, who you have already faced many challenges together in the past, and can get through hell and back and still be OK because you simply enjoy spending time with your friends.
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1 返信I've started to lean more this way myself. I still think there should be an alternative for more casual/solo players, but there absolutely needs to be high-challenge content that rewards effective, organized teams. I think I'm more anxious than anything, so my judgement is reserved until I try it myself.
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2 通の返信Yeah but when I go camping at the bottom of the hill I like to find random hotties, get them drunk, and take them to the quiet spot up the hill. I think you may have lost me somewhere.
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14 通の返信They shouldn't even be calling them raids...There's no way in hell Destiny 6 man raids will have any true difficulty or requirements that true MMO raiding required. EQ raiding even early Wow raiding required alot more than what these 6 mans will. Mostly importantly.....Destiny raids won't have a enrage timer I gaurentee!!! I personally think Bungie has no clue what a real raid is....It certainly isn't what they're giving us.
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1 返信Yea, I got that. We need better communication. A faster, in game, on the fly, way to make friends. Then we play together. When the time is right we create our own party for a raid. Beta did not have this. When Destiny launches we will see what we have. The option to matchmake a group if your short should be available. Not all players will be in the forums or in clans. Bungie most know this? I'm a casual, in small clan, I want to raid if I get the time. Good post Guardian.
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2 通の返信I SAY MATCHMAKING FOR RAIDS BUT NO LFG BS... WITH THAT YOU'LL BE SPENDING MORE TIME FORMING A TEAM RATHER THAN FIGHTING IN THE RAID. SO SOLUTION? HAVE MATCHMAKING LIKE THERE WAS FOR THE CRUICABLE OR THE STRIKE MISSIONS - RANDOMS , but i do appeal to bungie that with randoms, they should be on my skill level not any random...
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7 通の返信For the lonewolf survivors like myself, this is just another challenge for us to reach out to fellow community members and actually play with people we know or will come to know. Might be tough for those of us who aren't socialites but observant...but like i said its just another challenge
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3 通の返信Phaarmzにより編集済み: 7/31/2014 10:01:07 PMGood point - but to use your analogy if I may... A matchmaking system for raids could easily be tailored with gateing systems that some mmo systems use - in rift its a soft gate of hit, in FF14 it can even be set by a raid party leader such that only players with sufficient hit/armour dps or whatever can even click to join. That would stop Joe noob with his lvl 5 pistol joining, and allow other campsites of people with similar gear to join up in game for a cum-bay-ya. Add in-game voice comms and the ability to inspect gear and you get fairly close to a realistic matchmaking. Player skill levels are a different ballgame entirely, but at least you know the players you link with must have a certain level of skill to obtain the required gear level. Or we could allow the pc raiding mentality to permeate this new arena of gaming.........