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Absolute Darkにより編集済み: 8/1/2014 10:03:48 PM
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(UPDATE - New Luke Smith Comments on neogaf)I am Guilty....I was wrong........I admit it. Raids/Nightfall/End Game

[b][u]New Luke Smith comments on Raids below this OP[/u][/b] I went back and watched the IGN Raid/Nightfall video a number of times and then sat back and thought for a while. Then I watched it again. I really did miss what Luke Smith was outlining for Raids. I am guilty of not seeing the trees through the forest. Not sure if it is because most of the last 15 plus years I have mainly been an FPS player, the fact that Bungie made Halo - a game I have loved and played since the beginning - or because of distractions while watching the video. It doesn't really matter. [b]Point is my stance on MM, or LFG, for Raids was wrong.[/b] Here is why I came to understand that. Destiny is truly different from what I and many others are used to. It is a grouping of a few different experiences drawn from FPS, open world exploration, campaign, MMO - Bungie calls in a shared world shooter for a good reason. Here is an analogy I hope you all can follow and appreciate, so read it through. Compare Destiny to a camp ground at the base of a tall mountain. I know, but stick with me. You can take your family and friends camping in the campground at the base of the mountain. There are campsites, running water, showers, a lake for swimming and fishing, natural trails, etc. [b]This is the base lower levels of Destiny[/b]. You need only basic camping knowledge and low level survival skills. [b]This is campaign, exploration and entry level Crucible.[/b] As your camping skills progress and your friends and family gain more experience you camp in more rugged terrain, tackle more arduous trails, begin climbing higher and more difficult areas. [b]This is higher level of mission play and the Crucible.[/b] Still with your regular friends and capable family members. Then, you reach a point were your desire to push higher up the mountain requires more preparation, better equipment and better training and skills. You make a series of attempts and find you are able to tackle this higher level of the mountain on a regular basis and take an experienced friend or two to count on for support and any trouble you get into. [b]Nightfall/High Level Crucible/Highest level campaign[/b] Then one day you look up to the peak of the mountain. You look at yourself. You feel you are experienced enough to make an assault to the peak, but know you can't do it alone. You need real experienced climbers to help you, the best gear and have to able to tap deep down into your inner survival instincts to reach the highest level. [b]This is the Raid.[/b] This is a simplistic analogy, but I hope that it helps other to understand what I finally did. No experienced and prepared and well equipped climber wants to group up with some people he found in town that say they are willing to try it. [b]Match Making.[/b] You want a group you can count on. Fellow climbers that know what this climb will take, have prepared for it physically, have the right equipment, etc. [b]This is your character development and weapons knowledge and build[/b].You want climbers that will not leave when the going gets tough, [b]randoms[/b], but will struggle through all the way to the top. It may take a few assault attempts to reach the top, but your team will make it if you stick together and support each other. After that, the next mountain will be different, offer different challenges, but you have a team that you can count on. I get it now. Thanks for reading. [b]New Luke Smith comments made on Neogaf.[/b] http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085 "I understand everyone's frustration about the decision to not have matchmaking in a post-matchmaking world. I also understand the limitations that this places on the activity's adoption at scale. That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals. Bleeding edge hardcore groups will invest some significant amount of time in figuring out the encounters and making their way through the Vault. I fully expect groups to beat Normal mode in the first week its available. This is intentional, I'd like any group that is motivated and willing to cooperate to make their way through the Raid on Normal. I've talked some about thumbskill challenge vs. investment challenge vs. cooperation challenge in some interviews, and the Normal Raid difficulty prioritizes cooperation challenge and investment challenge. I expect Hard mode to take longer. Once your group learns the encounters, you will be able to get through the Raid significantly faster than 3 hours. However, the first time through, learning everything and arranging your group will take some hard-to-predict amount of time until some clan releases their strategies on YouTube. The Vault of Glass is in many ways an activity that will build groups from the disparate people who come together to try and make their way through it. It's very much a team-building exercise. If you're going to stream it this Fall, please feel free to let me know here. I'd love to tune in."

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  • I'm pumped up even more now! I like no MM in raids. I hate being teamed up with annoying kids or people who just leave their player on trying to farm exp. I have enough gamer friends to raid and I'm going on forums to make more. I think this is a great way to increase the social aspect of the game by getting players out of the console and on the net meeting each other. I meet way cooler people on the net then in game.

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    • SpiritedCanineにより編集済み: 8/1/2014 6:51:25 PM
      Got a poll here, trying to get Bungie to take notice. Are you For or Against?

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    • I'm glad to see somebody who I gather isn't accustomed to pc mmorpg raiding trying to put this fourth in such a way that others can understand what it is we [pc mmo veterans] are trying to say. this isn't CoD or borderlands or even one of the myriad of other games that destiny gets compared to. Yes it is a FPS title, and publishing it to consoles [where standards fare Fps titles are the norm] can surely confuse those who aren't used to the mmo aspects of the game. I understand both sides of the argument. but believe me when I say a raid is not something you can [or should be able to] just faceroll through. with that in mind I favor a compromise. [spoiler]not taking credit for the idea. ..[/spoiler] MM 2 full fireteams and link their voip chat. this way it reduces the stress of trying to build a full raid team. if you have a full team, then good. go kill stuff. if not and you have at least a fireteam [yourself and two others], then get paired with another team also ready to go. I agree that there needs to be better in game social features; short of having those better features I think this would make a nice alternative. or at least a start.

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      • cabinny00により編集済み: 8/1/2014 6:02:40 PM
        Not to be an ass, if you have time to complain you have time to join a clan or find friends to raid with. Just saying. Love this thread by the way, hope to see you starside. Cabinny_san Ps3 Check out the profile for the clan if interested.

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        3 通の返信
        • I know I'd never want to be attempting raids with randoms, because 9/10 they will be awful. BUT i'd like to see for these other people WHOM have never clearly NEVER played a raid in any game before, they should have match making, and a group of people whom are so smart theyd never need team work in a raid goes out and gets, Smashed.

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          5 通の返信
          • i have a lot of -blam!- it in my way of living...... AND its really hard to type this hammered drunk with my dog proof reading.... which she is doing an exelant job at lol but part of the fun of MM is beung in the shape im in randomly finding some other people in the same state and still doing what is supposedly hard sober then just laughing your ass off cause you cant believ you did it then becoming friends and saying lets try thid the right way this time

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            3 通の返信
            • Malzariusにより編集済み: 7/31/2014 11:56:41 PM
              This is hard for many people coming from console gaming who have never played a mmo, and are not used to computer gaming but please give it a chance. This guy puts everything into a good analogy, if you play a sport with real friends you will never be as good as a real team or league. no one is saying you can not enjoy the game with friends but if you want to compete at the highest lv the game has to offer a difficulty that a pick up group can not handle. Yes if 6 good players get matched in a matched making system they could clear this, but a match making system encourages people to play lazy, leave games, leech off others. I liked the fact that me a normally a solo player was forced to play with others in a game like wow(which I think was good at first and went to a casual newbfest), I made tons of friends and enjoyed the team aspect of approaching a boss as a team. Really how hard is it to get a fire team together? and everyone supports voice chat being more open world which would make making friends so much easier. 1 more in favor of hard raids and a no match making system for end game.

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              4 通の返信
              • I knew it! I was right all along!! [spoiler]Camping [b]IS[/b] a legitimate strategy![/spoiler]

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                6 通の返信
                • The analogy was a bit long, but got the point through. I think more people need to take the time an analyze it

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                  • This is a wonderful analogy. Great job coming up with it. I've always thought of it as something like a moba mentality myself. If you're just playing casually, or to have fun, then PUG's are fine. But when you face harder enemies (and raids represent the most difficult content in the game) Then you want to have as much control over your chances as you can. I think the difficulty can be seen not only in the fact that this content has us take 6 people (twice that of strikes) but also that even after becoming familiar with them it would take us hours. As many people have said, PUG's can clear difficult content, and it can be hard to coordinate with 5 other people on our friend list to do the raid, but it honestly feels like a well placed barrier wall set up to keep people from a difficulty they can't handle. As for the difference between a PUG and finding someone on the forum/destiny app? With the later you can talk strategy and prepare before you enter the raid. Whether it's buying ammo restock kits in the tower, to preparing skill/equip builds to compliment each other. you can also (most of the time) Get commitment from the people as to how long the people can play, along with their skill level.

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                    • It wouldn't be an issue at all if they didn't force people to use the forums to communicate outside of fire teams. It is the most glaring issue and tells me they are no better than the companies that push things like Uplay and Origin.

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                      6 通の返信
                      • I applaud thee! You are very articulate and made a valuable point.

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                      • This is absolutely perfect. And somehow got me even MORE excited for this game. Well done, Absolute Dark.

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                        • Awesome post and Bravo.... my .02 on people say, "who would it hurt to add MM?"...it'd hurt you ultimately... The commitment level for a Raid is substantially higher than a Strike mission, it requires dedication of a few hours. Something that you can hop into with a push of a button will make that important fact easily overlooked. A gameplay experience will be utterly washed out and ruined when 2 out of 5 are dedicated to completing the raid and the other 3 will simply quit once they met their goal, be it loot, xp, lack of time, or just to see the Raid. The first time, you'll shrug..the second time you'll be irked, the third time you'll be on here demanding penalty for people who quit, the fourth time you'll just say -blam!- it I hate Raids they're too long..Bungie should make them shorter. The point you all miss is, [b]strikes have matchmaking[/b]...[b]for a reason[/b].....When you strike, you matchmake and run into a awesome guardian here and there..save them..add them to your friends..keep doing this..when you turn level 20 you'll have a hefty list of people you have played with and will not have as hard a time to organize and plan a strike. Bungie may not have given you Matchmaking, but they also understand not everyone has 30 friends on the same system, so they've given you the tools to make your list of Guardian players a long list of people you have actually played with. As you continue to level, you will see some of these friends taper off, but you'll make new ones. Some of your early acquaintances will progress right along with you or pass you. It requires you to be more than casual gamer...yes...but a casual gamer is going to be hard pressed to reserve 4-6 hours on a repeated basis to do the Raid. Sometimes the things you have to work hardest at to actually do are the most rewarding because of the work you put into it.

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                          5 通の返信
                          • Makes perfect sense now. Thank you for explaining it with such simplicity. As my mentors have always told me, "Keep it simple, stupid!"

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                            • I am personally for a MM system because it fits my play style more. I use it in FFXIV on hard content and in my experience we fail a lot but we also learn and make progress and eventually beat the content although in a matter of days or weeks but at least I get to experience the content which is still fun for me. However I understand the other side as well. I think a good compromise would be to implement some sort of communication in the tower or some sort of Party Finder (also in FFXIV) where you can create party and set recruitment standards (MIC, previous exp, etc) thus allowing you to form a party in the tower in game.

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                              • I already favored Bungie's decision but like your approach Greay analogy and post +1

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                              • Bravo!

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                              • Finally someone gets it!

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                              • Envy11により編集済み: 8/1/2014 3:12:03 PM
                                I see both sides, I do, but I can't help but think they need to implement something to allow for better putting a group together. I have two PSN friends (new to Sonys platform) and neither of them appear to want to put in as much time as me. So my options are, join a clan and invite all of those people to my friends list or 'make' friends as I play through the game with the hope that one day I might be able to manage 5+ others to do a raid. I know what raids are, I have played my fair share of MMO's, and I know what they are going for however there is one fundamental thing that I think bungie is missing. This game simply does not offer the same social tools. You can not type chat in a city of 100+ "LF1M". We can not IN GAME look up a our clan roster and we can't match make. That being said, I really do think there needs to be a system put in game that allows for building groups. Say a team of 4 or 5 need more players, Maybe there should be a "lobby" where people sign up and be able to look at stats and invite. I don't know what the solution is, I am not a expert on the subject. But limiting this content purely to "you got to have 5 friends on" is not the best solution, there needs to be some sort on in game solution, be in that lobby idea or an in game Clan system where you don't have to friend 100+ people. Just my 2 cents.

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                                • Thank you for this amazing analogy sir. I hope people who support Match Making for Raids will now understand.

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                                  • Raids should have matchmaking, because not having it is bad game design and a huge middle finger to all of Bungie's potential customers that wanted to raid and play the content they paid for, but can't for reasons other than skill. It's an artificial barrier for no good reason. I'm aware of Bungie's "reasons" why matchingmaking won't be supported, but they're wrong. PUGs can finish hard content, given the chance. Excluding everyone who doesn't want to spend hours on forums trying to get a group together, fill their friends lists with people they don't know, don't have regular times every week to raid, don't have many gaming friends, don't have many gaming friends on the same platform, or any other valid reason to want to have on-demand grouping for raids is bad design, and bad customer service. Matchmaking does not affect anyone other than those who choose to use it. Arguing otherwise shows pure selfish, elitist nonsense that I had hoped Destiny was going to be free from.

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                                    9 通の返信
                                    • It's a -blam!-ing video game.

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                                      5 通の返信
                                      • Well said.

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                                      • People now a days are loosing the ability to adapt to survive in a random unpredictible environment with random players. Is like now a days all hard core tryhard players want to be able to predic every move they make in a game, insted of showing true skill by adapting to a random enviment. Later they all want to be able to pick what opstacles should the game have so that their ideal team can overcome them. Lol Or in your case ( I have found people that can claim the tallest mountain) but there beter not be ice because this team that took me almost a life time to find and grow with cant do icymountains. Lol

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                                        4 通の返信
                                        • i feel like everyone will be dressed the same for raids /: really takes away from the whole unique guardian thing. its why i hate gear based games, dark souls for example. at high soul memory every one is wearing that dumb jester outfit. so yeah i'll take on a raid even if my gear isnt the best.

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