I accidentally posted this somewhere else, so pardon my double. It seems like the "explore" mode is a good opportunity to let players quest and grind wherever they want, the issue is once you outlevel the content you'll just move on to the next zone. You guys should have a "heroic explore" mode for top level players only within every zone similar to how Diablo III transitioned to a system to make every area relevant. I hate seeing good content wasted and since the system is already in place for infinite missions and grinding - why limit it to just the final area?
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#feedback
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4 通の返信They won't do this though.. It's like a entire set of servers doing the same thing that the non-hardcore servers are doing. Bungie doesn't want to create all these different places for the player base to be spread apart. And a hardcore explore mode would do that. All the noobs would be playing alone in a much smaller population that the high level gamers. We don't want this to happen or else it will push away newcomers. Solely my on the fly opinion
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k MaST3R FLeXにより編集済み: 9/2/2014 1:35:14 AMbungie stated stuff about this already. let's say you're in the beginning of leveling in old Russia; you're going to run into aliens that are way too high for you to kill. they want you to move on with the game until you are high enough to kill them. what they're trying to do is have you remember where everything is and know the world of destiny from top to bottom. edit: so they're will be places in low level places that you'll have to come back to when you're a higher level.
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6 通の返信True but look at it this way, their probably trying to create planets as difficulty settings. Earth being the starter planet then mars being higher explore difficulty. Other than that I agree with you.
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The Zodiac Braveにより編集済み: 8/29/2014 4:00:54 AMDestiny Hangout On Air with Bungie: http://youtu.be/v_mOYZackTM in this interview they mention that there will be several difficulty settings that you can use to take the training wheels off in the PvE environment. not sure if that applies to the explore mode specifically, but i don't see why it wouldn't. i do agree though, i hope there's some sort of analog to the legendary difficulty from the halo games.
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2 通の返信You dont out level content. My understanding is it lowers you to the level of the area so you dont just roflsromp your way through events etc
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7 通の返信SaferMurderweaponにより編集済み: 8/5/2014 3:02:20 AM
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I agree needs to switch to 'level 20 mode' once you're done levelling. That's where everyone will spend most of their time. Would be dumb to have only the last zone as high level so you never bother going back to previous zones. Ideally for stories and strikes too so you have a loads of options to grind out xp, loot and rep. Shouldn't be too hard to implement if it isn't already. Just a case of replacing all the mobs with level 20 versions of the same type.
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3 通の返信That's where the different planets come in. When you top level 6-8 you stop exploring on Earth, until you are high enough to take out the "unkillables" (if they are still there). You move on to Explore mode on Moon. Then (probably) Venus. or Mars. Then you have your strikes and raids.
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3 通の返信Ok there was 2 areas in beta that had lvl 20 dreggs and lvl 20 hive knights. Hive was in subway, Dreggs was where the beached or wrecked ships was.
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6 通の返信If I have understood the information from the various articles and videos the explore will be on level with your character and the on-the-fly-matchmaking will make sure that everyone the you can actually see and interact with is at your level as well, so heroic mode isnt really necessary for explore. Not to mention that increasing the difficulty of the story missions did not actually increase the levels of your enemies, it did make them slightly more aggressive, but it mostly just increased their numbers.
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Agreed, if the programming doesn't phase you out. I don't think you would be able to help a lower level. The heroic Setting might phase you out from the lower levels, making you not show off your badassness and help them out perhaps. Good idea, but don't think programming is possible yet. Besides there are probably "zones" or "areas" in Old Russia that are end game content(for now). In WoW you had large areas that were just end game quests and it wasn't easy, and I'm sure Bungie won't mess around... We haven't experienced King's Watch in Old Russia, nor beneath Old Russia... So the free roam Will have difficult areas, but as for setting them to heroic would be badass, but I don't think technology is there yet. Just as I would like to have the fluidity that WoW has from town to town and [u]city to city[/u], and loaded only across continents.