What do you think about cross console multiplayer?
How do you think this would affect Destiny?
Positives and Negatives?
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4 通の返信Destiny accounts should be held in bungie.net, not Xbox/microsoft profiles or PSN. That way, we could sign in to our bungie account on our PCs (please I pray release Destiny for PC) and later carry our character over to the next-gen xbox or PS4 (by somehow signing in to a bungie account on a console, IDK) The game would be activated on our bungie account (connected to our email and therefore our Microsoft accounts) and for cross-platform gamers they could release codes that verify your email address to download destiny on any account, whether it be PSN, microsoft, or just PC/email. That way, for those of us cross-platformers, we would be able to carry our character to a friend's place , where they only say have an xbox, but you play on PC. It wouldn't matter though, cause all we would have to do upon launching the game is sign into our bungie profile. Also, we wouldn't have to pay multiple times to play the game on different systems. Along with this, however, would come "cross-platform" play.
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1 返信While it almost definitely will not happen, it would be great seeing as I will most likely be making the move over to PlayStation and all my friends will most likely stay on Xbox.
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im not sure it'd work. What if a PS player wanted to invite an xbox player to a squad? Then again, what if bungie developed an in-game invitation/friend system. That way xbox players COULD figuratively be friends with PS players
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2 通の返信It would be pretty awesome IF it happened, which thanks to micro$oft, it won't. And if any of the rumours about the 720 are true, I'm changing to Sony.
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Technically possible - but neigh impossible to get sony and microsoft to let you. (There are several xbox-windows and PS3-windows games, but only FFXI is on everything that I know of). Defiance is working on it (they say they have it working in test environments). I've heard of other companies saying they weren't allowed because microsoft said no. (More than likely it was just licensing/financially motivated. Microsoft wanted something that those companies wouldn't give, so microsoft said no in response).