[quote]Sorry if you’re just a casual player but it’s either you play the game like there is no tomorrow snd grind, or don’t play at all.[/quote]
People can also play for… fun?
I’m a casual player and I’m fine getting tier 3s in Expert and tier 4s in Master. To me, the tiered rewards and difficulty options are great - not saying they can’t be improved, but I think they’re solid concepts to build on.
I agree that the hardest content and hardest modifiers should offer the best rewards, but maybe there are still things that could be tweaked (eg. option to remove timers in exchange for lowering drop rates of the best loot)?
I’m confused by some of the complaints about difficulty, but I think it’s generally better when players can choose how they want to play.
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Senにより編集済み: 1/1/2026 5:47:34 PMPeople have complained about failing jumping puzzles rather than understanding that it's their fault. They want them out of the game completely. We had many posts for a couple of weeks blaming the game for their lack of knowledge on how something works. Whether that be fire and ice, equilibrium and other mechanics. Straight up false statements that were getting upvoted by people and the comments were filled with people correcting the OP. Regardless, they got so many likes it's insane. This forum is an actual hive mind of devolved games or tourists. It's actually insane. I think it's healthy to have a way to get to max level and have dedicated loot at specific levels. The grind is longer if you do semi hard stuff. That's how it should be.
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People like you aren't the issue. Its that people want T5 for playing on expert difficulty. Those are the issue. I agree some tweaking is needed but the crybaby gamer generation is kinda the reason why every game is in the gutter in the first place. Warframe has a difficulty issue as well when it comes to prestige difficulty seeing as there is no point
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I feel like Bungie’s onto something with difficulty options, modifiers and tiered rewards. The fact they’ve built this system suggests they’re trying to ensure that skill and dedication are rewarded appropriately, without starving more casual players. I’m hoping they stay on that path and don’t fold to the players who demand everything, regardless of what they do in game (I assume it’s a vocal minority).