Just did cabal, other than the final boss phase because I've no ranged barrier & the 2 colossus slow the fight down, it was much easier. Revives stayed at 0.00 whereas they disappeared yesterday in the dread one. A few deaths, interceptor spawned ontop of me at the end, & the 2 colossus got me at the very end.
The real point of my post though was these design decisions, showing bungies current design choices. This is like X3 longer than any other solo op, has 4 times the ad numbers & X4 the champions. It's needlessly long unless there's a long term plan to use this in a future event like they did salt mines.
No ones ever choosing this over the shorter ones, for the same reward, so why make something no one's gonna really play. I just ran caldera in 4 mins, that cabal one took like 20 mins, I could run a fireteam op faster than that 😆