Whoever decided on that and the modifiers is definitely mental. You run out of time at the jumping puzzle and your dead one wrong jump. Just stupid to even use that mission is damn harder than the grandmasters and it’s just a master mission.
Fix your crap Bungie.
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Ketchcrash is equally bad, 96 attempts 96 wipes in room 2. Deadly arc threat, tell everyone to use lightsabres & swords & put turrets in the ceiling & add 2000 explorer shanks, blinding lights around the orb boss, zones to cap or orbit & bingo - watch 15 revives disappear in 2 mins. Games in a shambles.
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The-IIID-Emp1r3により編集済み: 12/19/2025 10:34:28 AM[quote]Ketchcrash is equally bad, 96 attempts 96 wipes in room 2. Deadly arc threat, tell everyone to use lightsabres & swords & put turrets in the ceiling & add 2000 explorer shanks, blinding lights around the orb boss, zones to cap or orbit & bingo - watch 15 revives disappear in 2 mins. Games in a shambles.[/quote] Bungie overtuned everything into being TOO HARD to be worthwhile compared to just doing the playlist for the SAME reward(s) It's like this for everything, all this started the moment they messed around with deltas and capped max PL threshold meaning being 550 is pointless as something like say Ultimate would still gimp us severely into being -30 or -40? Or was it more? But yeah it's baaaad bad, also so much content in fireteam ops but only 3 activities are matchmade while the other 10+ activities are not Still no raids in portal, pinacle ops is deeeeeaaaad Things need to go back, way back, back to being less annoyingly hard. Just look at Derealize conquest, they DO NOT PLAY THEIR GAME otherwise they would've seen that the timer is absurdly short and having Haste on is seriously stupid specially when there's a portion where you gotta escape where you can only move IF symbol matches 4 times otherwise back to square one yaaaaaayyy. They had tons of time to fix it but naaaaw, now they're gone home for xmas & new years etc sooooo
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I think for me it's my power that's the issue. I'm just over 400 & because they boost you to 300 then everything levels you to 400, the 400 matchmaking pool are people who generally just aren't very good, or very laid back - plus the light sabre & sword artefact means anything aerial wipes these people over & over & they don't know, or care, about surviving, but because it's GM they're tissue paper. Also it's a side effect of portal being designed around levelling, & them bending the knee & removing levelling by boosting everyone up so effectively punishing average players by leaving them with GM & ultimate as the only content for every single mode. Leaves then with a miserable player base, who'll eventually move on. The champion mods this season are also terrible & levelling is extremely tedious, I got to 550 last season on 2 accounts, this season I'm around 420 & it takes hours & hours to up 1-2 power. So few bonus drops & power sources & the drops are only +1s or +2s, it's just all very very bad.
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I am fine with Ketchcrash, it currently isn't apart of Conquest and is an Arena activity, which means it is a 6 man activity, thus I doubt will be apart of Conquest. This topic is mainly about Conquest and Exotic Missions, and less about the overall situation with the Portal. But honestly, I would never attempt to take Ketchcrash seriously or play it on higher difficulties for rewards. I like playing Ketchcrash becuase it was a fun activity and for the nostalgia.