The biggest change i feel like has happened between destiny 1 and destiny 2 is this sense of scale and change and community within the environments and game overall. This shift from dynamic weather and day night cycles, raid being explorable in patrols, active spaces existing and having a use where you can run into strangers. All of that has gone. What has replaced this is what feels like a constantly changing moment, a game based not in the experience but in the result. Activities feel like something you rush to finish rather than something you soak in and enjoy. loot feels less personable and collectible as you can no longer see what others receive and learn about the game through observation. In destiny 1 i didnt have to look up god rolls and weapons and where to get them. I was able to directly see and experience what was avaliable and good through observing others recieving and reacting to them. Now it feels like every season we speedrun optimization and immediately know what we want and whats garbage. Theres little to no experimentation with anything that feels suboptimal. The players and the game feel wired to optimize themselves out of experiencing anything but the fastest most broken gameplay. I enjoyed the potential of leveling up a gun in d1, having no idea if it was good or not until i dumped resources or time into it. Now theres no investment. In an attempt to make everything obtainable, nothing is unique and the only way to keep people engaged is to keep the power creep treadmill going. I would love to see the mmo and in game experience improve in a more social way.
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1 返信The world is empty. You only see other guardians in the cosmodrome. In D1 you could go to Venus and help out a raid group trying to make their way into the vault of glass.
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First off buddy, please use paragraphs for better readability. Second, yes. Totally agreed. Especially with the Portal now, it feels like I play a CoD mission selector game, not a RPG with open world areas.
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5 通の返信I completely agree. It's funny, Renegades is not a bad DLC, there's some nice weapons, armour and the campaign wasn't too bad...but, everything feels so flat. It just feels empty and shallow. D1 had its problems, but EVERY time I logged in, there was a sense of excitement, as well as a feeling of wonder (I only ever had two exotics drop for me, I didn't play from day 1). I could spend three hours just exploring Venus, shooting vex, waiting for a taken invasion, going deep into strike or raid locations, finding minor bosses and collecting stuff. I have zero need to explore D2's world, it's flat and lifeless. Added to that, the new worlds aren't even patrol spaces. It has lost its majesty, its lost its wonder and it's no surprise D1 is still reasonably well populated. The environment (not everything in game) is just better in D1.
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People that have never played destiny 2 cannot even play destiny 2 . There should have been a multiple destiny games especially after they came up with beyond light and sunsetting the whole game . Destiny 2 before beyond light came out is the only destiny 2 . Now we have destiny 6 or 7. I don't know anymore .. Destiny the star wars game . How tf can people go from the wonkey donkey destiny 1 era with gameplay that looks like duke nukem on the ps1 to a destiny star wars game with prismatic and portal nonsense on ps5 , the latest xbox or pc ???? It is like assassins creed went from ac2 to ac mirage .. Where is the rest of the ezio storyline ? Ac3 , unity , syndicate , origins , odyssey , valhalla ? Ubisoft was not so dumb to make one ac game then another one and change everything that was in that game and replace it with new "content" . The people working at bungie right now share the same knowledge as those tiktok kids . Just complete brainfarts . No more epicness or addictive gameplay . Just pure nonsense . Over and over and over and over . Just a bunch of idiots surrounded by other idiots embracing idiotic ideas .
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1 返信agree that a declining live service immediately sacrifices immersion for blunt hamster wheels and FOMO designs
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2 通の返信Besides The Farm and Tower... when has it felt like a living world? WoW, LoTRo, GW2 - they feel like living worlds...D2 has never felt that way for me beyond a few social spaces.
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1 返信Agreed. There is zero incentive to actually engage the world and strangers. D1 Taken Public Events were so routinely required for missions or bounties. Always fun hoping random Guardians pull up to help with the event while you all sweat together! D2 lost that ideology.
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12 通の返信Amen, they gotta bring the soul back into the game AS SOON AS THEY FIX THE NEW PLAYER EXPERIENCE BECAUSE THEYRE EVEN MORE UPSET WITH THAT GUARANTEED. The portal wrecking the atmosphere is genuinely tragic though and they need to do something about that and remember it shouldn’t replace all the fine work but work to modify it in its entirety.
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Ferus Luxにより編集済み: 12/12/2025 7:00:09 AMLittle to experiment with in comparison to D1? You're trolling. D1 had no subclass identity as far as combat roles, stats weren't nearly as complex as they are now and weapons had far less mechanics and ways to change their behavior. Also, not having to look up perks in D1? Big fib, and you can observe in game the same way by inspecting players. Also, what Raid was explorable? VoG stops you at confluxes and there's nothing to even do as nothing loads in lol. Bungie did something similar with Preservation in Savathuns Throne World and there's actual loot, encounters, and voice logs to find.
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I'm playing Cyberpunk a lot and that feels like a world. Destiny is just what's happening now, here. I have basically completed Witcher 3 but even wandering around those locations feels real. NPC's talk and come across as real people. Some are pleasant, some do not like you. And the fact that in Destiny interaction with characters requires you to read text is ridiculous. Maybe if they had less people making £10 emotes they could make the game feel like a real world worth investing time into.