I agree.
Neither the timers or limited revives add anything of value to the game.
Its as you say, it only complicates things for players on the lower band, pisses them off, and they probably just decide its not worth the trouble and stop playing... something neither Bungie or the game needs.
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Difficulty is valuable in and of itself, if you're not good at a game, you should try and improve, not whine and ask the devs handouts. not every player can get every reward, that's normal and healthy. I'm not good enough to get contest mode raids done. that doesn't mean contest mode raids aren't fair. i used to struggle with GM nightfalls, and was never really able to get to the lighthouse. you aren't entitled to beat endgame activities just because you bought the game
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Why not make it an option whereby you increase the reward with a timer on? Options are good things. You get to try hard and win extra loot and I get to complete content that excluded me. What's the difference if what you do in 10 minutes takes me 50? You can replay it 5 times to my one run, so your loot reward is massive. In the end we are both compensated for our time. If Bungie wants to make a special event that is full of timers and jumping puzzles for speed runners, that's ok. Just don't put them in exotic quests, strikes, raids, dungeons etc. unless it is an option. Good content can be made challenging and difficult without those two things.
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the difference is endgame is supposed to be a challenge. if it takes you 50 minutes you're probably hiding in a corner for 40 minutes. timers force you to actually play something resembling well, not really on crutches like camping with a scout rifle the timers are very generous in a fireteam of 3
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So you think 50 minutes of continuos play is not challenging? Challenge is relative. Skill is relative. Getting through the content is the objective. If you can speed run the content good for you, if you get compensated for your time then what's the problem? The ability to set the difficulty should make everyone happy except elitists who want a mandatory high bar for the bragging rights.
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I dont have an issue with difficulty. Timers are artificial difficulty in the first place but the larger picture (which I think you and others are missing) is that they are slapped on everything without thought, some are unreasonable (and have had to be adjusted, some more than once), and some dont make any sense like Solo Ops. Theres a reasonable place and time to have things like that but to just blanket the whole game with them and hustle people around is short sighted. Its the kind of thing that will drive people away no matter how many times people say "skill issue".
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John Destinyにより編集済み: 12/11/2025 11:32:53 PMall difficulty is artificial. AI intelligence, damage, health, level design. everything is an artificial choice. timers add pressure and discourage players from using cheese strats like hiding in a corner and killing enemies with a scout rifle one at a time the timers are also very generous, and usually double what a competent team needs to clear the activity, whisper is a good example, they doubled the timer, and even though they added more enemies to compensate for power creep, it's still way easier than the old version was
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lonewolf-qcにより編集済み: 12/12/2025 2:22:13 AMUsing a scout rifle isn't a cheese strat. When a scout rifle shoots one bullet at a time, usually it's gonna kill enemies one at a time, unless you have a perk like firefly and hiding is part of the game. Just wanted to say it.
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John Destinyにより編集済み: 12/12/2025 2:38:45 AMit's considered a cheese strat, the reason most boss arenas got tiny after shadowkeep was because alot of low skill players can only survive by hiding with scouts, snipers etc. for linear missions they add a timer to force you to actually move forward
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they're optional in pretty much the entire game? most modes only have an optional timer that if you run it, takes away revives, but gives a huge chunk of mission score at the very end. it's 100% optional. in matchmade missions the timers are usually enormous. you get like 30 minutes to clear a job in renegades
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if you understood how the game works you'd know the timers are only there to prevent camping. if you play at any sort of reasonable pace you'll easily clear in time. and the difficulties where the timer is a factor are also ones where the difficulty is optional, like derealize. you don't need to run it on master+