[quote]Facts.
I really like timers. Zero Hour is still probably my favorite mission ever.
How can any timer mechanic or score multiplier exist with Eager Edge in the game?
With skating and movement tech that advantages one platform greatly.
With PC as the minority platform.
Either Timers have to go... or movement tech including Eager Edge has to go.
😇👍💠
Or movement tech needs to go, and EE needs to be a kill perk.[/quote]
There’s so many other ways to move fast that don’t involve eager edge. Having movement tech in a game that only occasionally has any time based activities is perfectly fine. Nothing is balanced in a way that is only doable with eager edge and using it sacrifices an offensive heavy weapon.
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There are other ways to move fast, but not as easily and that is exactly my point. Call to Arms shows this. And you could have used EE and all you (royal) would have been sacrificing is -1. But that wasn't good enough. It's not a "skill" mechanic unless you're a speed runner. For everyone else, it's about skipping encounters, spawns, and traversal... most of which were designed before EE existed.
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[quote]There are other ways to move fast, but not as easily and that is exactly my point. Call to Arms shows this. And you could have used EE and all you (royal) would have been sacrificing is -1. But that wasn't good enough. It's not a "skill" mechanic unless you're a speed runner. For everyone else, it's about skipping encounters, spawns, and traversal... most of which were designed before EE existed.[/quote] There are even ways to move faster than using eager edge. Call to arms shows nothing as eager edge usage isn’t a requirement to reach top 1% You aren’t skipping encounters with eager edge anymore than you’d be doing it without eager edge. Asking for eager edge, a fan favorite perk, to be nerfed or removed is just stupid. The desire to remove any skill gap from content, even one as easy to learn as eager edge skating is laughable. Not a single encounter or timed activity is designed with eager edge as a requirement. The number of activities in the game that feature an incentive to move quickly is extremely low.
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It was the combination of free greens, removing orbys, and the ease of EE that ruined the event. And the lack of incentive for lower bands. But the live update was the nail in the coffin. And Bore... everything has a timer now.
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[quote]It was the combination of free greens, removing orbys, and the ease of EE that ruined the event. And the lack of incentive for lower bands. But the live update was the nail in the coffin. And Bore... everything has a timer now.[/quote] The timer present in activities is do bonus score. Score that is not required to earn anything. The event isn’t ruined. The changes to the event have made it more competitive, making it harder to earn top scores due to it being easier to earn score. While imperfect, it literally has nothing to do with eager edge.
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jhermannITJにより編集済み: 11/18/2025 12:54:34 AMNo it didn't... It made the problem worse. As is evident in the thresholds. It made scoring easier... that's literally opposite of more competitive. I saw your comment, you thought you were washed. Because what Bungie wanted to do, is give a better chance for everyone to get the helmet... That isn't the case is it? It narrowed the scope and made it primarily about the time bonus and exploits. The topic is more than just about EE... If you read the comments, I'm talking more than just about EE. 😇👍💠
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Boreにより編集済み: 11/18/2025 12:57:12 AM[quote]No it didn't... It made the problem worse. As is evident in the thresholds. It made scoring easier... that's literally opposite of more competitive. I saw your comment, you thought you were washed. Because what Bungie wanted to do, is give a better chance for everyone to get the helmet... That isn't the case is it? It narrowed the scope and made it primarily about the time bonus and exploits. The topic is more about EE... If you read the comments, I'm talking more about EE. 😇👍💠[/quote] I made a comment about being washed at PvP back when the PvP scores were still bugged to not increase. My best PvP score was around 10k, which is not top 1% or ever would have been regardless of any changes bungie put through. My PvE scores are all top 1% and have been obtained both with and without eager edge. The only current problem with the event is how lower level players are currently getting higher score than higher level players. A problem unrelated to eager edge.
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That is also a problem. Free greens also a problem. AND, it's impossible to weight the impact of each. I'm still up there... haven't needed to throw on EE or exploit anything. It's just annoying. Technical parity is required IF things like this will ever have a chance, one or the other... is my point. Maybe the solution... IS no leaderboards... design events like these differently. Or don't have them.
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[quote]That is also a problem. Free greens also a problem. AND, it's impossible to weight the impact of each. I'm still up there... haven't needed to throw on EE or exploit anything. It's just annoying. Technical parity is required IF things like this will ever have a chance, one or the other... is my point. Maybe the solution... IS no leaderboards... design events like these differently. Or don't have them.[/quote] There is no issue outside of the poorly designed fix for low level players. Eager edge does not cause problems. While I don’t agree with custom modifiers on the event, it still does nothing to ruin it and is unrelated to eager edge.
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jhermannITJにより編集済み: 11/18/2025 1:17:14 AMNope, otherwise things wouldn't have gotten worse. It's so funny... because people keep trying to bait me w "skill issue". Not you. It's easy mode and you know it. And PC has an advantage because they can map skate and EE to a single input. Call to Arms is a microcosm of the game... where did we end up... OoB, Immunity exploits... EE. It's lame. Call to Arms was better when it was harder to get scores. They just needed more of the lower bands incentivized to play with more than vouchers for Renegades loot.
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[quote]Nope, otherwise things wouldn't have gotten worse. It's so funny... because people keep trying to bait me w "skill issue". Not you. It's easy mode and you know it. And PC has an advantage because they can map skate and EE to a single input. Call to Arms is a microcosm of the game... where did we end up... OoB, Immunity exploits... EE. It's lame. Call to Arms was better when it was harder to get scores. They just needed more of the lower bands incentivized to play with more than vouchers for Renegades loot.[/quote] Eager edge is two button presses. If you really want, you can map it to a single input with a controller too, but nobody bothers to do something so pointless on either platform. The top scores for the event require optimization, which is how a competitive PvE ranking system should function. Again, I disagree with customizable modifiers, but the event isn’t ruined in any way right now outside of the leveling problem.
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jhermannITJにより編集済み: 11/18/2025 1:27:23 AMOk then we're at an impasse, because I believe it did have a negative impact. I believe the thresholds show that. I believe boons should incur a handicap. I believe loadouts should be weighted. 😇👍💠 And I liked 'orbys' as a whammy... they sucked, but that's the point.
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InsipidPandaにより編集済み: 11/18/2025 7:10:22 AMThis proves my argument, this guy put up such a good argument that you went from "facts" to "believe" and couldn't even say he's wrong, just his opinion is different. What happened to undeniable? Indisputable? This guy just did it. The hit on EE is just that a hit because you don't like it. Not that it's actually bad for the game. And sad to say for you but more people like it than dislike, cause it's fun 😁. And here have this [b]Fact[/b] top 1% of scores is a 1%'er problem. So your big argument is to destroy fun tech that the people in the 99% use to have fun and like seeing their character go fast.