Their size to damage ratio doesn’t make sense. One tiny Screeb shouldn’t be able to randomly wipe out an entire party in an instant. We haven’t had this problem before with Exploding Thralls as they are slow moving and their hitbox is larger. Imps also suck as they are able to facetank a rocket launcher hit and survive. There are simply way too many Resilient enemies in this game and none of them have any cooldowns for their abilities. This is not balancing done well.
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6 通の返信If you think they're bad now you should have seen them in Hollowed Lair Grandmaster...these are the nice mini screebs. The OG mini screebs lasted much longer on the ground and could disappear into the floor and walls...good times, I miss that GM.
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1 返信Anyone remember the launch week of forsaken? The blind well? Everyone was underleveled as the dlc had just come out and crammed in there trying to get a seed of light for the new subclasses. So many guardians died to screebs in those bubbles
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I honestly don't think there's a more oppressive element to the game at the moment. There's just no end to them, they don't have a timer from what I can tell... they're literally sucking any joy left out of the game.
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Just annoying, they should blow up when the enemy that’s carrying them dies not go on a journey, come back when they feel like and explode in your face. They’re not even on the radar, you just hear them and paranoia kicks in lol
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6 通の返信Or, a new portal modifier "Screebed" increased enemy numbers, exploding units have more health, every enemy is replaced with an unstoppableoverloadbarrier screeb
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5 通の返信We actually did, the grandmaster strike in the tangled shore had the mini screebs modifier. A tiny round room with waves of Scorn and mini screebs. There was weeks that they were also invisible.
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1 返信You're right. Triple the amount of screebs, and change their explosion audio to loud, reverberated, echoing fart sounds.
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3 通の返信I don't mind the normal screens. It's those tiny ones with poor hit registration that bugs me. Swap the tiny ones for the normal size ones.
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Well, cursed thrall and screeb sound ambient directional sound would help (think D1). But yes, 100% agree screeb damage along with the f the player / hate the player stuff is over the top too much in the game right now. Screebs climb up walls, cliffs, drop out of ceilings, spawn in mass. They are a cool enemy concept but really annoying. And we really need ‘less annoying’ and ‘more fun’ in the game ! Occasionally, in some situations or maybe something funny like a thrall throwing them at us during Halloween events would be fine. The negative modifiers just make people not want to play the game after getting killed, pissed, wasting 30 minutes and getting nothing. Just not fun.