The second invisible barrier took over 4 minutes to go down and the final one took over 3 minutes leaving me 18 seconds to kill the boss. The walls should come down as soon as I shoot the last object to advance to next section. I can never finish on time cause of these walls taking almost the entire timer to go down and it’s endless adds spawning while I wait it’s ridiculous
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3 通の返信That's always been like that. This is why no one runs Salt Mines. Just stick to Caldera or K1.
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They need to fix all these solo ops things not spawning/despawning right away designed to purposely slow us down. Door blocker blights should despawn immediately after clearing an objective in Salt Mines, and the final enemy in the final room should spawn immediately after doing the objective. The bomb servitor or the light pool gunk should spawn immediately in K1 when the boss gains its immunity shield.
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Yes salt mines with the dread is badly designed. ́ever do it unless you have a x3 reward on it (i would even argue you should wait for the reset to get the taken version) The part before the boss is either bugged or poorly designed. You do the objective but it doesnt validate until everything is dead...and ennemis spawn 1 by 1 over a long period of time... Thats dumb
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1 返信Posted about this earlier too because I had pressure cooker on and couldnt complete it in time due to how the enemies wont spawn in. And when they do spawn in it's typically one at a time and they're of the type that runs and hides.
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5 通の返信K1 Logistics is bugged for me also. Make it to the boss then there was no way to remove his shield. No ball spawned from an enemy to throw and no pile of rubble to destroy to stand in the aura. Nothing. Had to back out
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1 返信Were you up against the guys from the Pale Heart? (I can't remember what they're called.) Yeah, those dudes spawn in too slowly by half.
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4 通の返信Been happening since launch unfortunately so they probably don't have a clue on fixing it.