Complete the campaign and forget about matterspark. Final mission (message) is the only one where I had issues with super jump initially. Could always get a lfg for that one as only 1 player needs to jump through the hoops.
I honestly think all these destination abilities needs to go the same in renegades it's a waste of time players rather actually have brand new abilities so they can use them everywhere in the game and in builds not for temporary use for certain activities.