I've been away a while but I'm thinking I'll pick it back up again this weekend!
Can someone summarize the changes for me?
English
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So your turrets (bleak watcher, arc soul, helion, child of the old gods) are now treated as grenades, meaning if you crank up your grenade stat to at or near 200, they get the same damage buff as a traditional grenade, which can be upwards of a 50-60% damage buff. Being considered a “grenade” also allows them to benefit from fragments that act on grenades- for example, on prismatic facet of dominance says arc grenades jolt targets, void grenades weaken. That means ever round from your arc soul will jolt targets as you consume an arc grenade to spawn it. The facet of mending states grenade final blows cure you. So what I have been running is a getaway artist exotic while using helion and bleak watcher for my prismatic aspects. Typically people would run feed the void for health regeneration but with facet of mending, every kill with EITHER helion or arc soul cures you anyway. And then as an added bonus you get a bleak watcher to freeze the entire field- aaaaaaaand they all do increased damage if your stats are over 100. At 200 stat, I believe it’s a 60% increase in damage……FOR ALL OF THEM. You don’t even need to use prismatic- in void, you can run child of the old gods… solar you can run starfire protocol- your fusion grenades are busted and add a busted helion- you can see where this is going. It gives warlock many many viable builds. My fear is it’s going to be nerfed- HARD lol