It was such a nothing burger. The difficulty was just not being told what to do or where to go.
The lore was almost nonexistent.
Have yet to try the axe in gameplay yet.
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#destiny2
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I thought it was ok, a tad too easy, surprisingly no timer, not a lot of lore, but we finally use allies to help us out in a mission. Axe is nice, when its charged and you activate Nanite attack it eats bad guys and does decent boss damage, for ground-based bosses. Master is also easy for the Cat 1 and intrinsics.
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1 返信I heard Tassi said the same thing and I disagree, it wasn’t long, it wasn’t hard but it wasn’t bad or the worst. If Bungie released Whisper or Zero Hour today they would get murdered for being “out of touch” “elistist”… but they release something fun and manageable and people aren’t happy either. But in the case of Tassi and streamers I get it, negative feedback gets more views…
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1 返信I thought the final boss was a mid mission boss fight. When the axe dropped after I was shocked about the length and the fact I got through it with no bugs messing it up lol. Honestly I wasn’t expecting much, they’re probably running a skeleton crew in D2 trying to save Marathon from being DOA.
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1 返信Lol. It feels like the Dev team forgot they had to deliver an exotic mission until A$$ and Iron shipped - so they “delayed” it and just threw a bunch of old assets together over the last few weeks.
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37 通の返信They delayed the release of it, and then it ended up being small modified sections of Spire of the Watcher instead of something original. Just selling us more recycled content.
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5 通の返信the mission is ok i just hate 2 parts 1st part is if you go in the wrong hallway instant death 2nd part is the jumping & taking lifts
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3 通の返信What's the hint for which symbol to click to open the hatch to the slide? I've just been guessing.