Reminds me, back in the day I played StarCraft 2 with friends. I got so used to the difficulty that I eventually could play on the toughest difficulty levels and it was easy for me.
Same goes for majority of Real Time Strategy games. I play them enough that they’re fairly easy for me to beat on the toughest difficulty.
Here’s something though that I was always mindful of: Just because it’s easy for me doesn’t mean that I need the devs to increase the difficulty across the board to satisfy my desires for a challenge.
Sometimes you need to accept that you are good and at a different level than others. You’re just good. It’s not reason to remove the fun for everyone who don’t dedicate their lives to a game.
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[quote]Just because it’s easy for me doesn’t mean that I need the devs to increase the difficulty across the board to satisfy my desires for a challenge.[/quote] Apparently streamers need their exclusivity and bragging rights so everything must be very hard so only them can have it and now they complain people are not interested which resulting in lower viewer count
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I'd just like to say I really appreciate your perspective, and I know it couldn't have come easy to you. A lot of players in these forums will be quick to tell folks "No, the game isn't hard, actually!", never realizing that difficulty is subjective. One player's sweat is another's cool breeze. And I don't think any casuals at all begrudge the presence of hard content! I'm fine with the existence of Grandmaster levels and Epic raids, they're not my cup of tea, but I'm glad they're there! I just wish there was more for me to do, too. I struggle with Master level Fireteam Ops, even that's beyond my depth, but that's where Bungie wants me to play. So anyway, thanks for being that breath of fresh air. I hope Bungie figures out a way to give both of us the game we want.
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What I don’t understand is that there already are hard challenges and triumphs baked into the seals of Dungeons and raids. Why make them so complicated at the base level? They are designed and optimised for those playing at higher level on PC. This shouldn’t be the case. But nooooo RoN was too easy. “I can’t flash my e-peen and be super special if lots of people have a Contest Clear. “ And what was the response? Salvation’s Edge. Nearly a thousand raid clears across D1 and D2, 3 Dungeon and 4 Raid seals and I’ve cleared that raid (SE) twice. It’s just overtuned to -blam!-, with complex mechanics that require perfect execution within a second. Explain to me how that is going to keep the 99% engaged? The coolest content is stuck behind a skill wall that most can’t access. As I’ve got older I’ve got less time for these daft mechanics, but I can do most of them, but it isn’t fun anymore. This is what has killed off the casual raiding playerbase. If you kill off the casual raider that completes it on normal, who’s going to make up fireteams when you’re short a man or two? Who’s going to teach the raid to newcomers? Because it sure ain’t most of the 1% with their pre-made fireteams and the reaction speeds of cats that is doing the teaching. The thing that really hits home is that most of us have a mixed-skilled friend group. How many on here have had friends say I’ve had enough of this 💩 when doing Verity? Or other mechanics in the harder raids? And this is just my points about the raid and dungeon scene. Who thought grinding for light level at GM or Ultimate level was a good idea? Who thought that being perpetually under levelled for content was a good idea? Challenges and hard triumphs or seals should definitely be in the game. Some of the most fun I’ve had is trying to get the Master WarPriest Challenge done in KF or Feather-lite in CE. They were fun, difficult and had us banging our heads against the walls for hours. But it was voluntary, we weren’t forced into this at the base level. You can extrapolate this argument into everything in the game currently. Everything is overly complicated. Don’t get me wrong I love some of the complicated stuff, especially build crafting, but everything seems to have been tuned up to 12. And it’s pushed people away.
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[quote]What I don’t understand is that there already are hard challenges and triumphs baked into the seals of Dungeons and raids. Why make them so complicated at the base level?[/quote] Here's my best guess: Bungie wanted players to graduate from easy content to more difficult content to the most difficult content, they wanted to walk us through the difficulty levels at a slow and steady pace so that even the most inexperienced players would eventually have the skills to do Master, Grandmaster, and Ultimate. Slowly ramp the difficulty a little bit at a time, ease players into it, get them into Pinnacles and Raids. Thing is, I don't really have an interest in doing hard modes, and even if I were, bouncing off Master Fireteam Ops tells me I'm not up to the task, I can't do the thing Bungie is asking me to do. I don't think their plan was bad, necessarily, I can see it working well on paper, even! It's just that players aren't paper. Getting rezzed the most in hard content isn't my idea of fun, it's not my idea of contributing, I feel like a liability now.
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I still don’t understand Bungie doing this. They had the figures for Master and GM content (raids, dungeons and nightfalls). I know from looking at the figures that people weren’t doing Master R&D in great numbers. I made several posts about it when the details of EoF and Year of Prophecy was announced. It’s less than 10% of the playerbase, and that being overly generous. Like most people I don’t want to be doing hard content ALL the time. However Bungie has no idea what the average D2 gamer wants. They need to be able to get the difficulty right so that 80% of the playerbase gets to experience 80% of the game. I suppose they have those figures now given the massive exodus. I wouldn’t describe myself as average, but I’m no where near being the 1% either, if I’m fed up with the game then Bungie and D2 are in trouble.