Exotic armor, I agree; weapons, I don't think [i]all of them[/i] need to be featured.
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No. All exotic weapons need to be featured as well. Let people bring their favorite exotic into any activity. I've avoided using and building around non meta options I enjoy like Cerberus because I need to apply more difficulty modifiers for max rewards or been just unable to bring the build into things like conquests. Not featuring all exotics punishes non meta ones even more if they're not on the arbitrary list. It also limits your options for elemental builds. Want an arc exotic energy? Well, you have to pick between Graviton spike, Lodestar, and centrifuse. No riskrunner, hard light, symmetry, cold heart etc.
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ACROCANTHUSにより編集済み: 9/30/2025 11:18:21 PMBecause removing locked loadouts does undermine the challenge of a conquest? Swapping from a loadout suited to ad clear before a boss fight to a loadout suited to nuking the boss instantly undermines challenge. Me using Cerberus to beat a conquest doesn't. Also that argument was a blatant strawman. I said all exotics should be usable in all activities. That does NOT translate to Eliminate anyrhing inconvenience, the point you just argued against. You never answered the question I asked by the way. How does me using Cerberus in a conquest undermine the challenge?
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Eliminating 1 specific inconvenience =\= "eliminating anything that's inconvenient" I didn't say we should eliminate anything inconvenient, I said we should remove an arbitrary restriction that doesn't make the game challenging or add to anyone's enjoyment of the game. You still haven't answered my question by the way. How does using Cerberus in a conquest undermine the challenge?
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No, eliminating one doesn't equate eliminating them all. But I [i]know[/i] you're not new to this forum and I [i]believe[/i] you to be quite intelligent so I can only surmise you're aware of how one thing can rapidly snowball here. Basically, "One down, what's next?"