This post aims to move beyond general sentiment and use available data to discuss the current state of Destiny 2's player engagement and the profound sense of loss felt by the community. The focus is on trends, patterns, and the community's response to the current content model.
1. The Observable Trend in Player Counts:
Publicly available Steam Charter data shows a clear and prolonged downward trend in average player numbers following the launch of The Final Shape.
Pre-TFS Launch (June 2024): ~123,000 avg players (hype spike)
One Month Post-TFS (August 2024): ~35,700 avg players (sharp decline)
Recent Major Update ("Ash and Iron," Sept 2025): Spiked to ~50,000, then fell to ~22,000 within weeks.
Key Takeaway: The current baseline player count is significantly lower than historical norms. Even major content updates are failing to generate sustained engagement, spiking lower than standard seasonal launches of the past.
2. The Human Cost: Feedback from the Community
This data is not just numbers; it represents a deep and growing disillusionment within the player base. The sentiment from long-time veterans is not anger, but something far more concerning: grief and loss.
To quote a recent post from a D1 launch day veteran:
"I am both staggered by the vast nothingness this has become and how much they charge for the privilege of accessing the nothingness... It is completely devoid of any heart. Any story. Any meaning."
This feeling—that the game has lost its soul and become a meaningless grind—is echoed across the community. The core issue appears to be a fundamental disconnect between the design of the gameplay loops and the player's desire for a meaningful, rewarding experience.
3. The Contrast: What Players Are Looking For
The community's desire is not unclear. Players are asking for:
Meaningful Progression: A grind that feels rewarding and permanent, not like a seasonal reset that invalidates effort.
Narrative with Stakes: Stories that have consequence and depth, not just open-ended narratives designed solely to facilitate the next release.
Innovation within the Core Loop: New ways to engage with the world that aren't just variations on placing a rally banner and clearing waves of enemies.
Conclusion & Constructive Feedback:
The data suggests that the current live service model is struggling to retain a critical mass of players. The concerns aren't just about "vibes"; they are reflected in clear engagement metrics and the heartfelt feedback of your most dedicated players.
The community's hope is that Bungie's leadership is also seeing this data and having candid conversations about the future. The question many are asking is not how to save the next Episode, but what fundamental evolution is required for Destiny as a franchise to rebuild trust and rediscover the "heart" that made us all fall in love with it in the first place.
We hope this feedback is received in the constructive spirit in which it is intended. Thank you for your time and consideration.
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[quote]The community's hope is that Bungie's leadership is also seeing this data and having candid conversations about the future. The question many are asking is not how to save the next Episode, but what fundamental evolution is required for Destiny as a franchise to rebuild trust and rediscover the "heart" that made us all fall in love with it in the first place.[/quote] Given the reaction to the world's first race in Destiny Rising, I think you should probably come to terms with the fact that what's '...required for Destiny as a franchise..' no longer includes either Destiny 2 or Bungie. So far they seem to be nailing it with their players with a rewarding, engaging and (largely) bug-free experience, whereas the people who've been doing it for a decade are struggling to get a game that works as intended delivered in a timely fashion.
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15 通の返信I'd really like to see the console numbers. I think console players might be more faithful. That said, it's impossible to deny the decline in player population. I think some of it was inevitable due to the end of the Light/Dark era. Personally I like the new story direction. It's up in the air if or how they're going to continue to develop it. We really don't know what they're going to do going forward. I think that's a lot of the problem. Will there be a continuing narrative? Will they continue to incorporate more of the existing world into the Portal? Will they continue to take player sentiment into account and make frequent tweaks like they have in the recent past? I'd like to think that Bungie agreed with the widespread pre-EoF belief that the game needed fundamental changes. That they have a plan. That they realized they were going to take a huge hit and planned for it. JT's philosophy is to put it out and then perfect it. I sure hope that's what's going on. Of course that's just as much a wild -blam!- guess as any of the other theories being bandied about. I'm just going to play what and when it makes me happy. In the end it really is just a game.
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the only metric the maintenance suits care about is cash shop revenue, which we can't see at all are the hardcore lifers spending enough? seemingly so because we're only getting small numbers tweaks on these atrocious systems all bungie cares about now is the cash shop, strip mining the remaining players as much as possible no other company arbitrarily increases all grinds by 20-40x, this is just a bunch of D level suits forcing this crap on their team because they've already resigned themselves to the franchise declinging
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20 通の返信The game is well beyond the point of being attractive for new and returning players. Dev time would be better spent making a new game than trying to turn this game into new game.
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1 返信Iccotakにより編集済み: 9/22/2025 6:57:26 AMI’ll tell you what I’m looking for, the vaulted content brought back I see so many people asking for wrath of the machine to be brought in, meanwhile, the first raid of D2 is still gone. It is completely unacceptable that we have almost all of the D1 raids, but the raids prior to last wish are gone —————————————————— As for questions regarding evolution of the franchise. I think the mistake was not doing a D3. A new game would have been a perfect jumping point for a new saga. They should have done an age of triumph like update and then moved on to destiny 3. Starting over is a good thing and would help them start fresh to make new stories
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Luc1により編集済み: 9/21/2025 7:48:51 PM[quote] [B]The community's hope is that Bungie's leadership is also seeing this data and having candid conversations about the future.[/B] The question many are asking is not how to save the next Episode, but what fundamental evolution is required for Destiny as a franchise to rebuild trust and rediscover the "heart" that made us all fall in love with it in the first place. [/quote] Wishful thinking. A wish that even the ahamkara ( if they existed ) would not have the power to grant true.
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3 通の返信Well said. Though, according to a few contrarians on the forums, there’s nothing to see here. This is all just rage bait and Destiny is doing just fine. Or at least, that’s what some clown tried to tell me not too long ago, lol.
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TLDR: Bungie copy pasted old content to portal and charged us for it Again, all the while sunsetting everything else outside the portal to be resold at a later date when it's updated to the new formatted portal system. I wonder why everyone is quitting. Guess we will never truly know. We do not need an analysis to see what is killing the game and it's player count, it's obvious.
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1 返信Bungie stole from us! We paid for this content! Bungie now seeing players sunsetting their game! Good riddance -blam!-!
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15 通の返信Zoidbergにより編集済み: 9/21/2025 5:57:14 PMThe problem is they are finding long-term solutions to player retention that actively make people feel bad. Time gating, forced egregious power grinds, and fomo. These don't work. Any meaningful feedback is just ignored in an attempt to force engagement. Or they listen to "career" destiny players who don't see beyond their own profit for subscriptions. First and foremost, they need positive things that create good communities. Extensive clan rework with housing. Cosmetics that can be earned as a clan and displayed in a hall. Long-term in-game things that can be earned and benefit the players in the clan. There are so many ideas here. I'm just gonna leave it at that. Cosmetics that are only locked behind long-term grinds. They aren't behind -50 or insane power grinds. Instead they should be spending a huge amount of time on nessus doing "x" public events. Something players can do passively but optional. Make those sets amazing and desirable. Add stuff like this across Destiny.
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if i'm not mistaken, the launch of final shape is when they announced they were getting rid of the crafting system moving forward. i remember being so incredibly angry that i didn't even pay attention to half of the story missions that i burned through in one night (purely out of spite.) to be fair, and a quick look at my post history will show that i am not currently happy with bungie, setting up a new, long-term story arc is hard. i personally, even in my moments of harsh grief and loss like you said, could admit that i'm invested in the story, and that somehow makes it worse, because i hate this new loot and progression system more than i can figure out how to say. the previous seasonal model was the thing that offered a more immediate narrative with stakes, while the big expansions was the big story, and people claimed to be sick of it. i think ash and iron was a pretty pathetic offering, i was hoping for some kind of interactive story thing, but it's just getting two lines of dialogue from our new psion friend and i'm pretty upset about it. otherwise everything you said i fully agree with, no notes.
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1 返信belayaa, you should post your topic on Reddit. [url=https://www.reddit.com/r/DestinyTheGame/]r/DestinyTheGame[/url] The subreddit has 3.3 million members, and "dmg04" is also there.