You said non-critical.
I can vibe with that.
Still leaves critical... Passive invincibility plus damage and CC effects meets that bar.
I asked for the change to Flash Counter under the thought that Swordplay mechanics would continue to evolve.
I was excited when the buff went live, even though mechanically Swordplay regressed as Block to Win combined with Stonghold's Infinite Guard and healing effects became meta and the dominant use case using Flash Counter.
I rolled with it thinking, as I said, Sword mechanics would continue to Evolve.
I was excited for the Stronghold changes as it expanded the viability of the perk pool on swords... the effort to combine the MMO roles of Tank and Healer into One.
Cool.
However obviously things have changed, before any changes went live you decided to bend to the mob's will.
That was a mistake. This isn't hyperbolics, every major balance update since Lightfall's launch has had Titans' "dooming" about the destruction to their class and abilities that never comes to fruition.
Every time they're wrong... every time it's hyperbolic nonsense.
So, kill Flash Counter.
It's "CRITICAL".
It certainly meets that bar...
Invincibility + DMG + CC... UNLIMITED?!?!
100%.
1. Fix the Leveling bugs
2. Kill Flash Counter
@Bungie... for your consideration, please and thank you.
I WAS excited for the Lightsaber being a craft'able sword... now it's more of gimmick.
I WAS excited for the axe... less so now.
😇👍💠
Some more context:
This is at a -100 delta.
And why if the changes to Strongholds get reverted Flash Counter NEEDS to be chopped:
[url=https://www.youtube.com/watch?v=26cXib5ZwGY]NEW BEST STRONGHOLD BUILD WITH AURORA DAWN[/url]
Credit: Chz Forever