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2/5/2025 3:07:27 AM
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Have you ever played halo? That is what we want, not halo 2 legendary jakal snipers, but everything else
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  • amazing_month041により編集済み: 2/5/2025 5:54:13 AM
    To be fair a single legendary HALO jakal sniper could solo the entire D2 universe

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  • [quote]Have you ever played halo? That is what we want, not halo 2 legendary jakal snipers, but everything else[/quote] Lmao I’ve beat every halo on legendary. I know more about difficulty than you. I also know that our arsenal we have doesnt even compare to what we had in halo. Halo is one dimensional in the sense you have a primary and a secondary. No abilities (outside of new halo). That’s where the difficulty came in to play. Managing weapon types for different missions etc etc, not enemies just being “tactically harder” as some would say. I’ve yet to have someone provide a good genuine way of making destiny more difficult without the “artificial sense”

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  • You must have never played halo, because if you did you would realize how much better the ai in halo is across the board compared to D2, ai in destiny is dog -blam!-, Halo ai will actually flank, destiny they just sit in the middle of the room. Not to mention weapon design for halo is way more balanced, and better compared to Destiny's philosophy of just give every enemy non stop explosive weapons, thats artificial difficulty, you cant make an engaging ai, or one that learns from fighting players so you just give the ai a rpg with a bottomless mag

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]You must have never played halo, because if you did you would realize how much better the ai in halo is across the board compared to D2, ai in destiny is dog -blam!-, Halo ai will actually flank, destiny they just sit in the middle of the room. Not to mention weapon design for halo is way more balanced, and better compared to Destiny's philosophy of just give every enemy non stop explosive weapons, thats artificial difficulty, you cant make an engaging ai, or one that learns from fighting players so you just give the ai a rpg with a bottomless mag[/quote] So you’re saying if we had enemies being tactical like in halo that would be more difficult then what Bungie has implanted? And yes, I’ve beat every halo on legendary lol. The games are hard and it isn’t being the ai

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • If the enemies were better designed the game would be in a better state, there would be a challenge, but it would be more fair and would give an actual sense of accomplishment, where as right now I beat something and its not a wow that was tough but it was a fun fight, its more of a i just sat through a slog fest at the back of the map peaking out from behind cover every so often to take pot shots at the bullet sponge that has an rpg with a switch, theres nothing fun about fighting that

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]If the enemies were better designed the game would be in a better state, there would be a challenge, but it would be more fair and would give an actual sense of accomplishment, where as right now I beat something and its not a wow that was tough but it was a fun fight, its more of a i just sat through a slog fest at the back of the map peaking out from behind cover every so often to take pot shots at the bullet sponge that has an rpg with a switch, theres nothing fun about fighting that[/quote] If that is how you choose to play then I can definitely understand your point of view. I don’t have the same problems as of right now and maybe that’s because I’m playing on Titan, maybe it might change for me when I play my warlock or hunter.

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