I’m just wandering what exactly do you (Bungie) get with limiting all possible materials to such low quantities?
For example why is it max for nightfall ciphers 10?
You want to prevent stocking them on easy nightfalls to buy weapons when it is hard nightfall in rotation?
Why do you limit enhancement cores to 999 per slot, I now have more than 10 slots occupied with enhancement cores?
Why do you limit enhancement prisms to 100?
Why do you limit ascendant alloy and ascendant shards to 30 and then you cannot reset vendors until you have space for an ascendant shard?
Why do you limit vault space to 700, what benefits do you have for not giving 1000 or even more vault space?
Why do you limit glimmer at 500000?
I came up to those question as I was thinking if I’d do a GM, but then I already have 10 nightfall ciphers, do I buy the undercurrent, but I don’t need that, I already have a good one?
If I run a GM the I just loose 2 ciphers as I don’t have space for it. and Ido not want to spend nightfall ciphers on current weapon.
I mean, with boring contest of elders, too many of dungeon runs, there isn’t much to do.
It is first time in a long history of me playing this game that I log in, go 3 times around all destinations looking what to do, prepare weekly bounties and see that there is really not much to do.
This has always been an issue. It's to prevent you creating stockpiles so you are forced to grind during events and limited time events.
The tribute hall stripped us of bulk bright dust just before they nerfed the season pass levelling system into the ground and raised Eververse dust costs.
Then they removed bulk legendary shards because people were able to dump thousands of them into vendors for goods and unload them for Glimmer (look at the Glimmer shortages right now for an example)
Then take a look at Strange Coins, Gold Balls etc etc... no stock piling of useful goods to keep you grinding when you actually need them.