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Destiny 2

Destiny 2 について話し合おう
sKiZoMoNkiにより編集済み: 12/1/2024 8:24:40 PM
21

Destiny PvP: Ease Of Use Is Not Balancing!

Ease of use is not balance. It’s baffling that we even need to have this conversation in a game with PvP aspirations, yet here we are. In a competitive environment, a less skilled player should not be able to outgun someone demonstrably better purely because their loadout is easier to use. That’s not balance—it’s pandering. Bungie has confused inclusivity with balance, creating a system where meaningful skill is undermined by tools that cater to mediocrity. The problem isn’t bad players; they’re inevitable. The issue is Destiny actively rewards them for not improving. Instead of fostering growth, Bungie panders to entitlement—handing out low-risk, high-reward tools that do the work for players unwilling to improve. This doesn’t teach better play; it creates a crutch. Worse, it’s intentional. Bungie built this system and refuses to address it. This failure is most apparent in the ridiculous concept of "power fantasies" in PvP. Sure, in PvE, it’s fun to obliterate AI hordes. But in PvP, power should come from skill. No one should feel unstoppable unless they’ve earned it. Yet, Destiny’s mechanics blur the lines, letting PvE-designed tools dominate competitive environments. This chaos discourages mastery and rewards passivity, undermining the foundation of competitive play. Then there’s the entitlement. Many players believe they deserve wins regardless of skill and complain about "sweats" rather than accepting the challenge to improve. Ironically, even they want to get better deep down. But Bungie, instead of creating a system that nurtures this, opts for participation-based design. Why reward high-risk, high-reward gameplay when it’s easier to spam grenades or exploit the latest over-tuned exotic? This culture punishes skillful play and drives competitive players away. Meanwhile, PvE players—accustomed to being the heroes—find themselves humbled in PvP and blame the game instead of adapting. Bungie enables this mindset, fostering a community that expects the game to compensate for their shortcomings. It’s a cycle that drives away competitive players while failing to keep casuals engaged long-term. Ultimately, Bungie seems unsure of what they want PvP to be: a skill-driven arena or a free-for-all where everyone wins. Games like Dark Souls and Counter-Strike succeed by respecting their audience—if you lose, you improve. Bungie’s unwillingness to commit risks alienating everyone. If they don’t change course, Destiny’s PvP will become a hollow shell, with no core audience left. Bungie must decide: do they want to build a competitive legacy, or do they want a short-lived participation parade? Time is running out.
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