All of those ideas are really cool and well thought out. I especially like how the scout rifle and hand cannon are more focused towards add clear and the double swords is cool too. Similar with the double barrel sniper. More weapon types is always better.
With the "polar opposites" it says "the guns" but it doesn't have a description of what those guns are like the others. It would be cool as hell to get to dual wield guns (and other things) in this game especially given all the different elements and damage types/effects that could take place.
The only thing I would possibly question is things where one input might find it far harder to do like having to hit a target with one of every element. Some people could find that quite hard to do on controller. I guess as long as its not a headshot with every element type. Overall those are really interesting suggestions for how to move the weapons part of the sandbox forward while also making it so it doesn't feel like similar weapons are dropping as often.
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For the hitting one target with every element I assume you were talking about the heavy rocket sidearm. My idea would be that you didn’t have to press anything to change the element type and it would just cycle automatically like the first is arc and then it changes automatically to strand so it wouldn’t be difficult to change on controller like with the fundamentals perk