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Destiny 2

Destiny 2 について話し合おう
GetSpaghettにより編集済み: 10/24/2024 5:23:54 PM
41

Hot Take: No Boss Should Ever Be More Than Three DPS Phases

Unless the windows are extremely short in between or there is some other sort of legitimate reason for it, no boss should ever require more than 3 damage phases. From personal experience, doing everything for a 3rd time is when things begin to drag on, become boring, and feel forced. After that 3rd time, it turns into a painful slog of just repeating the same steps over again with the stress of a constant looming threat that one mistake will force you to have to repeat it all over again. In my personal opinion, if a boss isn't finished after the 3rd phase, it should cause a wipe. This includes solo dungeon bosses. Maybe another approach would be to make each "mechanic window" feel different somehow, like moving to a new area with a different mechanic or something. If you believe otherwise, I respect your opinion, but I don't believe I can change mine. EDIT: I seem to have confused people about my intention with this take and I apologize for that. Now that I think of it, I really left my actual intentions completely buried by implications. What I mean by this post is essentially that I'm tired of bosses (and enemies to an extent) in this game being balanced around an extremely strong meta. I don't mind the existence of a meta, but when the meta can do about 10x the damage output of anything else, it should really be equalized a little bit more. I am not asking the game to be easier. I just know if a boss wipes the player(s) after 3 dps phases, it'll put more pressure to allow more builds and selections to be viable, rather than just a handful per class. Nerf the meta, buff the mediocre. I'd love to see Destiny in a state where there are at least 20 great builds for each class and many weapon options that can 3-phase a boss, and crutching hard on the meta can consistently 2-phase. As long as you have the skill to do it, of course. In my opinion, if you can survive to do 3 dps phases, then you can survive 9. It's no longer a test of skill but rather a test of patience, which just feels bad. But what do I know. I haven't really raided to played dungeons in a while. I've never had a problem 3-manning a dungeon. It's mostly just that the solo experience is miserable simply because bosses are so tanky. I can do everything else just fine and even have fun doing it. Bosses having more hp doesn't make the game harder, just longer.

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