Unless the windows are extremely short in between or there is some other sort of legitimate reason for it, no boss should ever require more than 3 damage phases. From personal experience, doing everything for a 3rd time is when things begin to drag on, become boring, and feel forced. After that 3rd time, it turns into a painful slog of just repeating the same steps over again with the stress of a constant looming threat that one mistake will force you to have to repeat it all over again.
In my personal opinion, if a boss isn't finished after the 3rd phase, it should cause a wipe. This includes solo dungeon bosses. Maybe another approach would be to make each "mechanic window" feel different somehow, like moving to a new area with a different mechanic or something.
If you believe otherwise, I respect your opinion, but I don't believe I can change mine.
EDIT: I seem to have confused people about my intention with this take and I apologize for that. Now that I think of it, I really left my actual intentions completely buried by implications. What I mean by this post is essentially that I'm tired of bosses (and enemies to an extent) in this game being balanced around an extremely strong meta. I don't mind the existence of a meta, but when the meta can do about 10x the damage output of anything else, it should really be equalized a little bit more. I am not asking the game to be easier. I just know if a boss wipes the player(s) after 3 dps phases, it'll put more pressure to allow more builds and selections to be viable, rather than just a handful per class. Nerf the meta, buff the mediocre. I'd love to see Destiny in a state where there are at least 20 great builds for each class and many weapon options that can 3-phase a boss, and crutching hard on the meta can consistently 2-phase. As long as you have the skill to do it, of course. In my opinion, if you can survive to do 3 dps phases, then you can survive 9. It's no longer a test of skill but rather a test of patience, which just feels bad.
But what do I know. I haven't really raided to played dungeons in a while. I've never had a problem 3-manning a dungeon. It's mostly just that the solo experience is miserable simply because bosses are so tanky. I can do everything else just fine and even have fun doing it. Bosses having more hp doesn't make the game harder, just longer.
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1 返信honestly the crappy rewards in this game aren't worth spending much time getting more 'skillful' at scripted pve encounters or restricting yourself to builds you may not enjoy the only purpose of playing this game is to be entertained, but bungie's apparent sole purpose is to manipulate players for more grind time which is the #1 metric related to increased cash shop buys obviously these two goals start creating a conflict that destiny hit a LONG time ago
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3 通の返信Ulzanaにより編集済み: 10/24/2024 12:24:37 AM
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1 返信Man, without a meta the game would feel even more pointless than it already does. There would be no incentive to grind out good rolls and weapons if everything performed the same. Might as well uninstall at that point
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They always build around meta. That said, I've been writing and something I did write was a duo of raid trios. The first set is what we're looking at here. Each one would be guilty of having a single encounter that lasts for 7 rounds. The first of the trio having a boss for the first encounter. These would easily have to be the longest and by FAR the hardest raids in the game due to the purposes they serve. The rules for these raids differ from normal: Each encounter features 10 different rulesets. Every encounter changes rulesets once at random. Death changes rulesets. The extended encounter would change rules twice at fixed points. Each encounter features a telltale way to see rule changes so players don't have to guess. This would add a TON of RNG to the raids, plus frustration. 🙂 I came up with the idea because exactly what you said. After 3 runs it gets tedious. Ruleset changes would at least attempt to refresh the feel of the encounter.
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1 返信I agree with this post to an extent. Everything about it is A Ok. The one issue is that while you may and try and increase Build Diversity, via the increase of Viability, the Meta is still going to stay the same. Players like to optimize, meaning they will play the best builds no matter what. Less restrictive, same meta.
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14 通の返信Destiny players when they can't complete every activity in the same amount of time as a strike. If you're in a full group and it's taking you more than three phases to kill ANY boss, that's a skill issue, not a design issue. If you're trying to do a solo dungeon, then that's naturally going to take you at least 5-6 phases since you're having to do the work of three people.
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7 通の返信Destiny 2 bosses succumb to me in a single phase because, unlike others, I transcend the game's intended challenges. Their 'skills' are but child's play compared to my mastery. One phase is all I require to highlight their mediocrity against my greatness.
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3 通の返信Solo dungeons should not scale boss health, neither should low man raid runs. Those are challenge runs. Meant to be hard. Don't want to do 7 rotations on a dungeon boss? Then take a full team. Challenge runs should not scale anything for solos when the entire thing is built around a 3 or 6 man team
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Easy fix. If you’re running and simply feel like doing any attempts after a 3 phase is a slog, you can simply wipe and rerun till you get it right. Fortunately this is something you have to do on your end that way it doesn’t poorly affect people that aren’t on your level of destiny.
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With decent damage rotations, I don’t actually think there are currently bosses that can’t be beaten in 3 phases or less. Boss health in this game feels bulky if you aren’t thoughtful in your loadouts, but if you are, I strongly disagree that it’s a lot. Our kit and loadouts are so obnoxiously overtuned for this game outside of maybe contest events, and any issues with boss health is largely a user issue. I’d admit ghosts bosses feel like a lot solo but that’s more of an outlier then the norm
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2 通の返信[quote]In my personal opinion, if a boss isn't finished after the 3rd phase, it should cause a wipe.[/quote]This is proof that people upvote posts based on their titles & don't actually read the posts.
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[quote]In my personal opinion, if a boss isn't finished after the 3rd phase, it should cause a wipe.[/quote] So you don't want bosses to take more than three phases because it's a slog but are fine with potentially having to restart the entire encounter if you don't meet the DPS requirement?
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2 通の返信Didn't we have something like that in Destiny 1 where some raid bosses would go into "enraged" mode, and cause a wipe if you didn't kill them in 3 or so damage phases?
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5 通の返信No, what they need to do is make all bosses on a time-based phase system, NOT a damage-based system. Including strike bosses.