JavaScript is required to use Bungie.net

Destiny 2

Destiny 2 について話し合おう
10/13/2024 8:41:45 AM
81

There are a lot of opinions that the game is too difficult.

I recently recruited two friends and they said Destiny's game is too difficult, causing extreme stress and inconvenience to beginners, and that it's only for a crazy few. The opinion is that the boss Vital Gauge is too big and boring compared to other games. In my case, I've been enjoying this game for 5 years, so I'm used to it, but I think it's a tricky game for beginners. Don't design the game based on the professional hunting methods of game-crazy YouTubers. It's not normal.

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • The game was fun but got changed to satisfy the streamers . They do nothing else besides playing destiny all day for years and then they complain about the game being boring . You just cannot make this up .. No wonder they get bored of doing the same stuff over and over . But just because of that did bungi removed like 80% of the game that was fun and replaced it with new content that is 100 times worse . All the streamers instantly play it ,no matter if it is good or not . They need to play everything so they can make videos about it , It is like a bunch of flies heading towards a pile of sh%t . And just like that is bungi not losing their precious streamers playing the game . And here we are in 2024 where every single streamer who played destiny 24/7 plays other games , especially after all the new content they played for a week . I don't hear them complaining about the game being boring yet they don't play everyday like they used to . They could have just made destiny 3 and left destiny 2 as it was . Everyone would return to destiny 2 and those streamers would only waste time making videos about new content that no-one likes in the first place like they are doing right now .. Stupid world we live in .

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

    23 通の返信
    • The big problem is you are always under powered which in turn just makes it not fun to play anymore, with over 15k hours over multiple logins I never thought I would ever make that statement

      投稿言語:

       

      マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

      2 通の返信
      • I think you are confusing difficult with tedious.

        投稿言語:

         

        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

        4 通の返信
        • SkinPoppeRにより編集済み: 10/14/2024 5:24:01 AM
          3 big issues I see with Destiny and reaching new audiences: Lack of clear directions. New players have to go outside the video game to learn how to play the video game. The addition of timers as a concept of difficulty. Timers in FPS games are some the worst mechanics in FPS games, only surpassed by the dreaded Escort The NPC mission. Lack of Solo/Matchmaking options. New players need to fail. How you learn. Watching a guide on YouTube or a streamer does not help new players learn.

          投稿言語:

           

          マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

          1 返信
          • I agree to a point. I remember being a confused new player a few years ago and almost stopped playing in the beginning but d2 is designed in a way that a better weapon drops at that point. Not sure how they know but most gaming companies put a lot of resources into knowing the players habits and know when to drop a really good weapon to keep them playing. I believe bungie has done that in the past but think the game has evolved to a point no matter what bungie does, not everyone is going to be happy. If they cater to the elite players, the new and average players say it's too hard. Cater to the new and average players, the elite players aren't happy. I complain about the game but still enjoy playing. I started as a solo titan almost quit because some pve required extensive jumps my titan couldn't make. Then saw one of Rick kackis's videos where he commented about warlock jumping is really good and I've been a solo warlock since. My fireteam finder experience has not been good. Tried it 3 times with pantheon but was removed each time. No idea why but guess I wasn't playing as well as the others. One patient player helped me get the outbreak perfected and another with choir of one. I've tried getting the catalysts for each but get left behind early on and the rest of the team finished before I could catch up. I've tried dungeons and raids and they are beyond my skill level. I'm older and realize I won't be able to get premium weapons. I'm not complaining about that. I enjoy playing the game and content with what I have and can achieve. I watch videos every day and admire the elite players and try their builds and suggestions. 30 years ago, I'd be able to be like them as much as I play now (avg 5 to 8 hrs a day, semi-retired so I consider this my job now). All that said, to the new players I'd suggest watching videos on builds and techniques. It will help. However, given the bungie layoffs, the past success of the game, high player expectations, bungie is desperate to keep players engaged instead of spending resources to fix problems and communicate effectively with the user base. The result is confused players that feel disrespected and taken for granted. A huge problem is bungie is not communicating well, probably a result of the layoffs. I've watched every aztecross, Rick kackis, cool guy videos (as well as others) and hearing more speculation in terms of where d2 is headed. A great example is dropping the destiny rising promo yesterday. I was interested and watched aztecross. He seemed surprised and a bit confused how this will work. That is what all his viewers will feel. Bungie, if you can't communicate with the players, you need to be in touch with the content creators. Keep them in the loop on where you're going. They do a great job communicating to the players. I'm confident if aztecross knew about destiny rising ahead of time he'd communicate what he knew then could put out a video the viewers could be excited for. He didn't say bad things about it, just wondering how this will work. In summary, this is a great example of dropping a huge promo that's going to take d2 in a different direction without thought how the user base will react. It seems like you drop this huge promo expecting players to be excited and will play. It's free play but we all know what that means. At some point we're going to have to pay up to continue playing or be bombarded with frequent, intrusive ads. That needs to be communicated now with the different options otherwise players are going to feel manipulated and stop playing.

            投稿言語:

             

            マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

          • [quote]I recently recruited two friends and they said Destiny's game is too difficult, causing extreme stress and inconvenience to beginners, and that it's only for a crazy few. The opinion is that the boss Vital Gauge is too big and boring compared to other games. In my case, I've been enjoying this game for 5 years, so I'm used to it, but I think it's a tricky game for beginners. Don't design the game based on the professional hunting methods of game-crazy YouTubers. It's not normal.[/quote] The health bar is 100% too damn big but streamers didn't ask for that. I don't know any streamers that said "yeah 6 phase dungeon bosses is the way to do it bungie!" How so I know that? Because of they did the forums would be lit up like a Christmas tree roasting them. The streamer, and many players, asked for more challenge, bungie in their infinite wisdom interpreted that as "add extra zeroes to health bar" The forums and many streamers talk constantly about ways to increase challenge that isn't bullet sponge enemies and making the player get 1 tapped. New mechanics, more enemy density, unique modifiers etc. All of that has been suggested to increase difficulty. None of that ever gets introduced in any meaningful way.

            投稿言語:

             

            マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

          • NotCreative123により編集済み: 10/13/2024 5:45:22 PM
            I hate PVE. Making the "challenge" how much DPS you can achieve is... Boring to me. The mechanics of the encounters are fun. For example, the mechanics of the nee dungeon are cool and refreshing, but in the final boss encounter, you have to go through 4 or more damage phases, and that mechanic becomes stale after that long. I can't imagine how annoying it is on the challenge mode. The PVE part of the game shouldn't be balanced around the most OP outliers - the game should be balanced around the casual player, who doesn't watch YouTube videos, doesn't have the best build, etc. Finally, new players have no real help. The only recourse is to enlist help from friends who play the game, and while that is great for building new friendships, it isn't great for players who enjoy solitude. Bungie needs to balance the time spent on making the game enjoyable for existing, hard-core players AND new players. Right now, it feels like the casual and new player are left out.

            投稿言語:

             

            マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

            11 通の返信
            • TwigTwigにより編集済み: 10/13/2024 8:57:00 PM
              It's not difficulty for most people, it's accessibility. Not many people want to jump on the mic with 5 random people to do an endgame raid, not many people want to sit in a party for an hour with a stranger trying to figure out puzzles to get a class item, not many people want to do a day 1 contest mode dungeon. Destiny has a dwindling player base. A lot of people stopped playing, and a lot of old clans are dead or dying. Bungies solution to this is to focus on endgame content that requires a clan, or a manual fireteam, or a mic for some reason, instead of more casual content that caters to a wider audience.

              投稿言語:

               

              マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

              4 通の返信
              • It’s easy for me, so it’s easy for everyone else. ~ braindead destiny players

                投稿言語:

                 

                マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                1 返信
                • The game used to be very fun. Now adays it’s just a slog. Between the artificial difficulty and constant nerfs to meta builds it just feels like a chore. Like I used to enjoy leveling up because my time investment was rewarded by making harder content easier. Now due to forced light level caps there is no point to leveling up (that’s why the level cap increase this season was so dumb). I used to love the power fantasy and build crafting this game offered, but the constant nerfs to meta builds killed build crafting for me. Why make a build knowing it’s going to get nerfed. Now I just look up YouTube builds and just run those.

                  投稿言語:

                   

                  マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                  1 返信
                  • It's too convoluted. There are too many things going on at once. Seasonal activities like Battlegrounds, should be long gone. Do we really need Onslaught? How many variations of "go kill bad guys" do we need? Maybe give us 20 strikes so we rarely see the same one 3x in a row. And make each strike capable of being run as a Nightfall. Do away with all of the seasonal games. If you go back to Strikes, Gambit, and Crucible and just make 20+ maps, it would make so many people happier than more new convoluted games with stupid mechanics. Puzzle mechanics aren't fun. Tonics are stupid. Cookies are stupid!

                    投稿言語:

                     

                    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                    2 通の返信
                    • 5
                      It is impossible to get people in to destiny. I just find friends in the game because there is no way to explain why we play this game.

                      投稿言語:

                       

                      マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                      3 通の返信
                      • waterpolo1により編集済み: 10/15/2024 9:25:00 AM
                        Which boss and What difficulty?

                        投稿言語:

                         

                        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                      • I think that is just “Skill Issue”. Some people can do something and some people can’t it just how it is. Not everyone are the same but the game provides activity for every level. If your saying someone just open the game is unable to do Raids and Master raids or GM as such it sounds just normal to me, your supposed to learn and grow to achieve things. But if your someone who only play story games that finish and done then I understand but Destiny 2 is not like that.

                        投稿言語:

                         

                        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                      • You can three phase the final boss, and the mechanics are not difficult either just tedious at times. Running still hunt with a hunter and warlock and we both did 5 mil, and our titan did about half so we could have done it quicker if not for that. This dungeon feels good, but it’s very mechanic heavy. If you keep shooting the first boss and applying scorch, damage is extended as well. Just play with the sandbox and try different stuff. New players shouldn’t be able to just hop into dungeons anyways, not that it matters because it’s brings them to the highest cap. It’s an experience issue. However, some old dungeons could benefit from an easy mode to let new players learn how they work.

                        投稿言語:

                         

                        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                      • Is the endgame difficult? Yup it's sometimes higher than almost all the popular games available It's something to achieve and it takes effort

                        投稿言語:

                         

                        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                      • I've been trying to get my buddy to play for years and he tries then gives up saying "it's just too complicated ". Which is understandable, a new player trying to figure out build crafting, optimal DPS, fragments, weapon rolls, etc.. when I try to explain it to him I 100% understand where he's coming from, it's not a casual log in once a week with your friends kind of game

                        投稿言語:

                         

                        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                      • Not difficult just annoying and meant to aggravate.

                        投稿言語:

                         

                        マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                        2 通の返信
                        • At times it can be a sh*tstorm, but its all the prep thats a problem. New players got a looong, looooong road in front of them, and it can be really daunting. They come in and get their a** handed to them because they have nothing. No real armor, or weapons, or builds. Then you try to break it to them easy. Well you see, you need get good armor, and it could be anybody's guess when you'll get that, because first you'll probably get 12 helmets in a row thanks to RNG, and most could be useless to where you won't want to spend resources on them. Somewhere along the line you might get a few pieces worth a sh*t. Oh btw, these builds usually use some piece of exotic armor that you're not going to see for a while because you're so low on light level that the air in there alone will kill you in any of the locations the armor is found. You can probably do some kind of decent build in the time being...maybe. Oooh yeah I looked up on you tube and saw this dude using this green thing in his build. Oh, you mean strand? Well then, you're going to have to go to neomuna and hang out with that surfer freak Nimbicile and walk around for a few weeks with your d*ck in your hand while getting one shot by red bars while you eventually acquire your strand subclass, and then more time getting the currency to buy the fragments, and you will have to finish the campaign on all characters IF you want each of them to have strand. Speaking of which...uh, you don't have lightfall do you? Well, you're going to need that DLC too. What? you want to just play the new content? hahaha, yeah, no. You're not going anywhere for a while until you get done serving hard time in prison city neomina IF you want strand. Don't even mention Stasis. How are you in cold weather? Ever watch star wars? Yeah, you're going to go camp out on the frozen ice world Hoth, so better fire up your Tauntaun and go out exploring that place for a month or so IF you want stasis. Oh wait, yeah, you need that DLC too. Weapons you ask? Yeah you'll probably get some decent ones along the way, but again the really cool stuff won't be had until you do the harder activities, but thats after you get your good armor, and good builds, and you get do them again...and again...and again...and again.

                          投稿言語:

                           

                          マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                        • TwinStripe9070により編集済み: 10/14/2024 3:23:41 PM
                          Too difficult? In general I'd say 'no', but the game balance definitely feels all over the place. Story missions were about just that; story - you didn't have to bring your 'A' game just to get to the end. The 'new player experience' was baked into that story and the difficulty would slowly increase as it layered on the different elements of the game - now you get some half-assed attempt at a 'plotline featuring characters you'll never hear from or engage with again' that sets the entire bar way too low in comparison for what follows. Strikes used to be fun little grinds for materials and engrams that were a step above the usual patrols but now they all feel like Nightfall-lite. Plus, the whole progression system is now screwed beyond belief. Want to 'level' up? Be prepared to run into a barrier within the first two hours and a solid wall at the fourth. Want to start picking up Guardian ranks? Prepare for the paywall at Rank 8. Bungie don't seem in a hurry to replace all those departing players with new ones, and if that's their aim, they're doing a good job of it.

                          投稿言語:

                           

                          マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                          1 返信
                          • Kildozer666により編集済み: 10/14/2024 8:03:30 PM
                            I don’t think what you’re describing is “too difficult.” The onboarding process for new lights is just not done very well and is confusing has hell. I’ve been beating on this thing since D1 launched. I couldn’t imagine trying to jump into it now and trying to figure it all out.

                            投稿言語:

                             

                            マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                            1 返信
                            • Too difficult? R ppl serious? It ain't difficult enough in a lot of places by far. Start by upping the difficulty for campaign completions. One of the few blessings of Lightfall was that it had a tricky campaign on Normal, especially Calus. Bungie should make Shadowkeep and BL more like that for instance imo.

                              投稿言語:

                               

                              マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                              4 通の返信
                              • Bungie think we treat the game as a job. They think we can spend hours in it, grinding away, running here and there, collecting etc. For someone just starting out, it must be quite baffling. Seasonal events, exotic missions, strikes and battlegrounds, patrols, gambit, PvP, half a dozen areas of varying difficulty… There is very little cohesion and very little signposting to ‘Start here’ then do A, then B… and so on. It’s just one big jumbled mess. So, yeah, I get the frustration.

                                投稿言語:

                                 

                                マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                              • Yea it is too overwhelming for them even the laid off Devs been telling higher ups that they need to stop focus too much on the top dedicated players it's not sustainable if it's driving off new players when they main focus should be bring back new and returning players. It's ok for me I've been playing since beta I just don't engage in activities when the loot is mediocre and we reached the point now in this game all the loot feel the same with just a different cosmetics and origin trait to it

                                投稿言語:

                                 

                                マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                              • It's poorly designed difficulty. They think up ways to kill us, not ways to make combat challenging in an enjoyable way. All these streaming experts get help from Bungle. You'll notice how many videos were out in the first two days explaining how everything works and what the best builds are. Amazing how these "average" players discovered every secret to every single activity and then made, edited and voiced over several videos in that amount of time. I'm still figuring out how potions work and realize that I don't really care. It's just not fun any more.

                                投稿言語:

                                 

                                マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                                1 返信
                                • The game is boringly easy if you know it, and hard if you don’t. I remember them saying post final shape they were going to invest in improving new player systems but that seems like it isn’t happening now

                                  投稿言語:

                                   

                                  マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                                このコンテンツはご覧いただけません。
                                ;
                                preload icon
                                preload icon
                                preload icon