I get why the nerf was needed in PvP, I do, but putting it in PvE wasn't needed. It's messed up one of my gameplay loops for my Prismatic builds in PvE because I now can't attack my own Specter for threadlings.
We know you can separate the sandboxes. You've done it before. Please revert this change to threaded Specter in PvE.
-
6 通の返信Nah revert previous Titan nerfs first. Until then I don't wanna hear -blam!- from others.
-
1 返信using for threaded Specter for threadlings is the worst use of that ability inside pve lol
-
I still don't understand how Bungie can't make the 2 modes seperate from another. Add more pvp abilities/fragments for people to choose from. Also how hard is it make the gear/weapons separate for each mode? Make gear/weapons pve only that only work in pve and make pvp only weapons/gear for PVP only.
-
21 通の返信
-
Guardian, Archon Of Lightにより編集済み: 9/13/2024 4:28:03 PMAgree, and we know they can do it , they just arbitrarily issue blanket nerfs sometimes My guess is it takes extra effort to edit the codes different in each mode, and they get lazy
-
6 通の返信Lady freya calixにより編集済み: 9/12/2024 7:26:07 PMTotally agree,It's complete bs we lose our threadlings,It's literally part of strand's identity,If we lose threadlings,So should warlock and titans,Also thanks for making my 91 stat balance of power exotic leg armor completely useless.The reality is the warlock and titans abilities are way more opressive but i'm not asking for nerf for those.
-
4 通の返信They used to be able to separate the sandboxes, until that team were laid off. ;)
-
3 通の返信I'm still pro suspension over threadlings for Threaded Spectre. Nearby enemies are suspended upon detonation regardless of if it's shot. Way fair if you ask me.
-
[quote]I get why the nerf was needed in PvP, I do, but putting it in PvE wasn't needed. It's messed up one of my gameplay loops for my Prismatic builds in PvE because I now can't attack my own Specter for threadlings. We know you can separate the sandboxes. You've done it before. Please revert this change to threaded Specter in PvE.[/quote] They don’t know what they are doing
-
1 返信while i agree that the pve nerfs were unnecessary, all of those crying for “pvp removal” are just overreacting 🤦♂️. sure, let’s delete a whole aspect of the game that a part of the community likes just because the developer makes balancing mistakes.
-
I don't get why the creator can't shoot the clone consequence free. In pvp, the clone is typically used as a trap or bait, so it's more of a disadvantage for the creator to shoot it themselves, especially with how much easier the threadlings are to deal with in pvp.
-
3 通の返信Do you think a good intermediate fix would be creating a suspending detonation in a small radius instead of threadlings? Not a hunter main but just an idea
-
14 通の返信
-
3 通の返信Im not sure they can separately alter functional aspects. It seems like they only do this for damage or ranges or things like that. But the actual function of abilities and exotics always seems to cross over. Maybe im wrong though. I dont pay attention to all the nerfs\buffs because i almost exclusively play warlock in d2. Not to say they shouldnt revert this change. The nerfs were completely unnecessary in my opinion.
-
At this point, they should just rework Threaded Specter and Balance of Power if they can't separate the function between PvE and PvP. Replace the Threadlings with Unraveling needles that shoot out as surrounding enemies within a large radius around the decoy upon detonation. Rework Balance of Power to Sever targets hit by Unravel.