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Destiny 2

Destiny 2 について話し合おう
8/25/2024 7:40:51 PM
10

Destabilizing Rounds needs a larger radius

I know that this is probably the 10th post about Destabilize Rounds, but unlike the others that think the cooldown needs to be removed, I think the real problem is the radius. It's far too small to justify a 3 second cooldown. It suffers from the same problem that Voidwalker's Pocket Singularity melee had where the radius was too small to apply Volatile to multiple enemies. Destabilizing Rounds feels useless most of the time, unless the enemies are nearly shoulder-to-shoulder. The only time I've really find this perk useful is when it's on a sword that can roll Chain Reaction with it. The radius it has with Chain Reaction should be it's default, or at least the radius of a Headstone Crystal Shatter.

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