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オリジナルの投稿元: Prismatic titan
8/16/2024 5:44:46 PM
3
Nah… they just need to come up with some interesting ways to buff Titan aspects to variate gameplay. Titan aspects are for the most part boring… - Cryoclasm is literally just a longer slide. - Juggernaut gets a shield for running - Bulwark gives grenade energy with overshields - Flechette storm/howling storm/consecration are different color sliding melees so they all feel the same - 1/2 the base melee abilities are the same animation (Shoulder Charge) Long story no so long… they’ve done a poor job designing Titan gameplay to feel unique
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  • But nothing for health like the other two classes unless using a melee ,titans need devour or banner x2 otherwise warlock and hunter are due a harsh nerf that I'm pretty sure no one wants 🤔 especially me since i use all 3 classes but I know bungie logic

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Disagree. That doesn’t improve the variety of play options for Titan. Reworking the aspects they gave them (knockout, Unbreakable, Drengr’s) to expand functionality is the play.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Make drengr also release a blast that in pve grants woven mail to you and allies while also knocking back enemies and in pvp it just knocks back enemies. This would help play into Titan defense which was the original idea for Titan before Destiny 2's competitive scene forced a rework into the melee class. Knockout I'm thinking melee hits while amplified in pve cause a lightning strike to hit and a melee kill causes a small electric storm and it can be activated on charged melee's but only once per a charge melee use to prevent chaos with like hitting 10 enemies with 1 single thunderclap. Unbreakable I'd increase the duration from 2.5 to like 5. In pve keep it the same but in pvp reduce effectiveness of the block down to like 30% or something in return for the duration. Grant you and nearby allies overshield instead of just the user but only in pve with pvp staying the same with only the user. With these it makes them more defensive and I feel makes them play more into a tank role with dengr and unbreakable while making knockout more pve effective since getting like a 50% uncharged melee buff and 60 hp for a melee kill isn't all too helpful when Banner and Bulwark give the same buff but have better side effects.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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