We're in the endgame now
**Overall:** 822.09k
**PvE:** 742.18k
**PvP:** 279.94k
**Gambit:** 56.74k
**Raid:** 103.49k
**Event:** 244.33k
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#destiny2
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6 通の返信**Overall:** 752.90k **PvE:** 679.93k **PvP:** 228.39k **Gambit:** 47.53k **Raid:** 92.98k **Event:** 192.27k Yikes
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1 返信
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6 通の返信1. Summer 2. Elden Ring DLC... FD (as of late) 3. The Act structure was bad, so they're changing it. 4. Why isn't everything in the Final Shape (independent of Episodes) unlocked yet. 5. Networking is struggling... what's going on? 6. Just give Class Item pulls from Xur in random weeks.... Just number 6 would boost pop significantly.
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2 通の返信
Jet Set WillyIt’s all going concording to plan 😂🤣 - 古い投稿
It’s not even six weeks after release and TFS is on sale on PSN. It usually takes longer than this. -
7 通の返信A month after a main dlc release and not even a full season gone by yet, thats a big drop . im just laughing at the comments below from the defence squad 😅
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Phantom139により編集済み: 7/13/2024 3:09:47 AMWhile I'm not hoping/calling for the game's failure by any means, this was the first piece of Destiny content I decided to pass on. I wasn't a fan of what they did to activity scaling last year and instead of walking it back, they doubled down, so I jumped ship. There's been plenty of recent discussions on the push for increased difficulty and how it has negatively impacted the player experience on the lower end of the skill spectrum, and I can't imagine that this doesn't at least have some part to play in the recent decline. I still come here frequently though to field discussions on the topic, mainly because a revert there would have me and a number of my other friends jump right back in. There are so many other factors that come to mind (e.g., Elden Ring DLC, new summer releases, burnout) immediately however, so saying what is driving the current decline with any level of certainty is impossible. I do think that Bungie is watching the #'s closely and may work to enact changes if the current trends continue.
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maybe they need to make content harder, keep more players out with a insane starter campaign and gate keep everything with timed lock outs? oh and make sure that people can't even do bounties if they are locked out unless they want to be forced into pvp!
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1 返信Yup. Lower than the same time after the Lightfall DLC and that one put Bungie in serious danger of losing the studio. They will not recover this time. Regardless of the BDF( who only play weekly rotators anyway) the vast majority of the playerbase is bored with Bungie's incompetence. The real difference this time is that there are actually good replacement games out. Live service is actually becoming successful and all of them are learning from Bungie's mistakes and actually making better games.
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2 通の返信
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19 通の返信Same person who complained about me only playing pvp makes this post. The irony hurts, specifically because it made me laugh so hard.
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2 通の返信
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1 返信whateverman7により編集済み: 7/13/2024 5:36:38 PMThe sky still not falling chicken little lol. You acting like 800k+ is a failure. I swear, people that supposedly 'enjoy' the game wish for its downfall more than those that don't lol. Keep wishing, and don't hold your breath while you wait for it lol.
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1 返信Every day you wake up and first thing you do is check the numbers 😅. You must have one of the lamest irl ever...
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3 通の返信Im so happy to see that, after years of this exact same bs, that people other than me are finally saying "guys this happens every time content slows down" This is nothing new, and that every time it happens people like yourself point it out as some great new game ending event has gotten very tiring. Some of yall never read the boy who cried wolf.