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オリジナルの投稿元: Hunters are singlehandedly ruining pvp
7/7/2024 6:42:18 PM
9
[quote]Well, really YOU (Bungie) are ruining pvp by making hunters so incredibly overpowered. Granted, every class has ability spam right now (issue #1), but hunters with their constant dodging with wormhusk + threaded specter, which then gives them melee energy to smoke you, which makes you blind and slow, plus swarm grenades are insane now?! when did this happen? The new super is also hard to kill and has an insane hit radius. Not fun. Especially going against 6 of them in IB. Look at your usage rates! Edit: just played another IB match. I got smoke bombed 10 times in 30 seconds from what I think was one hunter. He just kept throwing one, dodging (meanwhile I can’t see a damn thing, my radar is gone and my screen is black), he gets his smoke back, spawns a threaded specter, heals from wormhusk, throws another, rinse and repeat. I literally can’t move fast enough to get out of them. How this was completely missed in play testing is INSANE. Actually on second thought, no it’s not, because y’all don’t play test pvp, because you simply do not care. Also, getting down voted is not a surprise, considering well over half the playerbase use hunters in pvp right now. This is based off trials report and then just playing pvp collecting my own data, every match had 4-5 hunters on each team, occasionally 3 hunters, but it was never less than 3. Enjoy your brainless play style, hunters.[/quote] As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge.
English

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge. [/quote] and then it affects PVE/Gambit all because a couple can't stop holding the W key, bungie nerfed it along with swarm nade a while ago, nerfing it further would only make it pointless to use anywhere at that point they might as well just remove it to appease the noobs getting got by it.. actually remove smoke bomb, tripmines, shadowshot tether trap, etc so that they don't complain about abilities in the game

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote][quote]Well, really YOU (Bungie) are ruining pvp by making hunters so incredibly overpowered. Granted, every class has ability spam right now (issue #1), but hunters with their constant dodging with wormhusk + threaded specter, which then gives them melee energy to smoke you, which makes you blind and slow, plus swarm grenades are insane now?! when did this happen? The new super is also hard to kill and has an insane hit radius. Not fun. Especially going against 6 of them in IB. Look at your usage rates! Edit: just played another IB match. I got smoke bombed 10 times in 30 seconds from what I think was one hunter. He just kept throwing one, dodging (meanwhile I can’t see a damn thing, my radar is gone and my screen is black), he gets his smoke back, spawns a threaded specter, heals from wormhusk, throws another, rinse and repeat. I literally can’t move fast enough to get out of them. How this was completely missed in play testing is INSANE. Actually on second thought, no it’s not, because y’all don’t play test pvp, because you simply do not care. Also, getting down voted is not a surprise, considering well over half the playerbase use hunters in pvp right now. This is based off trials report and then just playing pvp collecting my own data, every match had 4-5 hunters on each team, occasionally 3 hunters, but it was never less than 3. Enjoy your brainless play style, hunters.[/quote] As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge.[/quote] A longer dodge cooldown? Hunters have to put stuff into mobility. No other class has a use for mobility. If you make it a longer cooldown hunters a blamed

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • At least hunters have an excuse to invest in mobility

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]At least hunters have an excuse to invest in mobility[/quote] Yeah but hunters have to use it. no other class has a use for mobility it’s more of a deterrence than anything else

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote][quote][quote]Well, really YOU (Bungie) are ruining pvp by making hunters so incredibly overpowered. Granted, every class has ability spam right now (issue #1), but hunters with their constant dodging with wormhusk + threaded specter, which then gives them melee energy to smoke you, which makes you blind and slow, plus swarm grenades are insane now?! when did this happen? The new super is also hard to kill and has an insane hit radius. Not fun. Especially going against 6 of them in IB. Look at your usage rates! Edit: just played another IB match. I got smoke bombed 10 times in 30 seconds from what I think was one hunter. He just kept throwing one, dodging (meanwhile I can’t see a damn thing, my radar is gone and my screen is black), he gets his smoke back, spawns a threaded specter, heals from wormhusk, throws another, rinse and repeat. I literally can’t move fast enough to get out of them. How this was completely missed in play testing is INSANE. Actually on second thought, no it’s not, because y’all don’t play test pvp, because you simply do not care. Also, getting down voted is not a surprise, considering well over half the playerbase use hunters in pvp right now. This is based off trials report and then just playing pvp collecting my own data, every match had 4-5 hunters on each team, occasionally 3 hunters, but it was never less than 3. Enjoy your brainless play style, hunters.[/quote] As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge.[/quote] A longer dodge cooldown? Hunters have to put stuff into mobility. No other class has a use for mobility. If you make it a longer cooldown hunters a blamed[/quote] Longer dodge cooldown for strand clone specifically. Are you stupid? I have been messing with a Coyote-Dragon’s Shadow exotic class item in crucible. I always have my dodge up and I can spam a slowing, strand clone dodge whenever I’m in a gunfight along with getting increased handling and reload speed. It’s pretty busted.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote][quote][quote][quote]Well, really YOU (Bungie) are ruining pvp by making hunters so incredibly overpowered. Granted, every class has ability spam right now (issue #1), but hunters with their constant dodging with wormhusk + threaded specter, which then gives them melee energy to smoke you, which makes you blind and slow, plus swarm grenades are insane now?! when did this happen? The new super is also hard to kill and has an insane hit radius. Not fun. Especially going against 6 of them in IB. Look at your usage rates! Edit: just played another IB match. I got smoke bombed 10 times in 30 seconds from what I think was one hunter. He just kept throwing one, dodging (meanwhile I can’t see a damn thing, my radar is gone and my screen is black), he gets his smoke back, spawns a threaded specter, heals from wormhusk, throws another, rinse and repeat. I literally can’t move fast enough to get out of them. How this was completely missed in play testing is INSANE. Actually on second thought, no it’s not, because y’all don’t play test pvp, because you simply do not care. Also, getting down voted is not a surprise, considering well over half the playerbase use hunters in pvp right now. This is based off trials report and then just playing pvp collecting my own data, every match had 4-5 hunters on each team, occasionally 3 hunters, but it was never less than 3. Enjoy your brainless play style, hunters.[/quote] As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge.[/quote] A longer dodge cooldown? Hunters have to put stuff into mobility. No other class has a use for mobility. If you make it a longer cooldown hunters a blamed[/quote] Longer dodge cooldown for strand clone specifically. Are you stupid? I have been messing with a Coyote-Dragon’s Shadow exotic class item in crucible. I always have my dodge up and I can spam a slowing, strand clone dodge whenever I’m in a gunfight along with getting increased handling and reload speed. It’s pretty busted.[/quote] Are you dumb pookie. What other class has a need for mobility aspect?

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]Are you dumb pookie. What other class has a need for mobility aspect?[/quote] Bruuuhhh mobility stat affects all classes, but it's tied to the class ability for hunters, who wants to play as a slow running/moving Warlock/Titan? The better your mobility the less chances enemies can hit you with bullets

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote][quote][quote][quote][quote]Well, really YOU (Bungie) are ruining pvp by making hunters so incredibly overpowered. Granted, every class has ability spam right now (issue #1), but hunters with their constant dodging with wormhusk + threaded specter, which then gives them melee energy to smoke you, which makes you blind and slow, plus swarm grenades are insane now?! when did this happen? The new super is also hard to kill and has an insane hit radius. Not fun. Especially going against 6 of them in IB. Look at your usage rates! Edit: just played another IB match. I got smoke bombed 10 times in 30 seconds from what I think was one hunter. He just kept throwing one, dodging (meanwhile I can’t see a damn thing, my radar is gone and my screen is black), he gets his smoke back, spawns a threaded specter, heals from wormhusk, throws another, rinse and repeat. I literally can’t move fast enough to get out of them. How this was completely missed in play testing is INSANE. Actually on second thought, no it’s not, because y’all don’t play test pvp, because you simply do not care. Also, getting down voted is not a surprise, considering well over half the playerbase use hunters in pvp right now. This is based off trials report and then just playing pvp collecting my own data, every match had 4-5 hunters on each team, occasionally 3 hunters, but it was never less than 3. Enjoy your brainless play style, hunters.[/quote] As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge.[/quote] A longer dodge cooldown? Hunters have to put stuff into mobility. No other class has a use for mobility. If you make it a longer cooldown hunters a blamed[/quote] Longer dodge cooldown for strand clone specifically. Are you stupid? I have been messing with a Coyote-Dragon’s Shadow exotic class item in crucible. I always have my dodge up and I can spam a slowing, strand clone dodge whenever I’m in a gunfight along with getting increased handling and reload speed. It’s pretty busted.[/quote] Are you dumb pookie. What other class has a need for mobility aspect?[/quote] Little bro I am a Hunter main. Strand dodge is busted. You do not need to spec into mobility, literally just spec into Recov and Resil. Hunter dodge with low mobility and a lot better usage has shorter cooldowns than titan barricade.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote][quote][quote][quote][quote][quote]Well, really YOU (Bungie) are ruining pvp by making hunters so incredibly overpowered. Granted, every class has ability spam right now (issue #1), but hunters with their constant dodging with wormhusk + threaded specter, which then gives them melee energy to smoke you, which makes you blind and slow, plus swarm grenades are insane now?! when did this happen? The new super is also hard to kill and has an insane hit radius. Not fun. Especially going against 6 of them in IB. Look at your usage rates! Edit: just played another IB match. I got smoke bombed 10 times in 30 seconds from what I think was one hunter. He just kept throwing one, dodging (meanwhile I can’t see a damn thing, my radar is gone and my screen is black), he gets his smoke back, spawns a threaded specter, heals from wormhusk, throws another, rinse and repeat. I literally can’t move fast enough to get out of them. How this was completely missed in play testing is INSANE. Actually on second thought, no it’s not, because y’all don’t play test pvp, because you simply do not care. Also, getting down voted is not a surprise, considering well over half the playerbase use hunters in pvp right now. This is based off trials report and then just playing pvp collecting my own data, every match had 4-5 hunters on each team, occasionally 3 hunters, but it was never less than 3. Enjoy your brainless play style, hunters.[/quote] As a Hunter main the only thing that needs a nerf is the uptime of the strand clone. A longer dodge cooldown (for the clone only) would honestly do it, and it wouldn’t ruin arc melee spam for PvE since that instantly restores the dodge.[/quote] A longer dodge cooldown? Hunters have to put stuff into mobility. No other class has a use for mobility. If you make it a longer cooldown hunters a blamed[/quote] Longer dodge cooldown for strand clone specifically. Are you stupid? I have been messing with a Coyote-Dragon’s Shadow exotic class item in crucible. I always have my dodge up and I can spam a slowing, strand clone dodge whenever I’m in a gunfight along with getting increased handling and reload speed. It’s pretty busted.[/quote] Are you dumb pookie. What other class has a need for mobility aspect?[/quote] Little bro I am a Hunter main. Strand dodge is busted. You do not need to spec into mobility, literally just spec into Recov and Resil. Hunter dodge with low mobility and a lot better usage has shorter cooldowns than titan barricade.[/quote] Pookie pookie pookie low mobility would be way slower than titan barricade. You must want the triple bubble titans again

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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