Exactly. HC's have been decimated by nerfs at this point. Pulses 0.6-0.7TTK, Autos 0.6-0.8TTK, 140 HC's 0.8TTK, 120 HC's 1.0TTK. Yet handcannons are the problem in Destiny. Skill gap issue is the problem in Destiny. Whiney bad players want ease of use weapons to work for them all the time.
Ttk doesn’t tell the whole story but I agree.
Any burger can throw on an auto rifle, hip fire and beam your for all headshots at an smg like ttk at hc range.
All the while they flinch like being hit by igneous at 600 rpm.
Meanwhile if you dare jump with an hc it’s a death sentence and if you miss a shot or don’t peek shoot correctly vs an auto you are dead
And then they try to make it seem like hcs are op as hell and autos are pea shooters
And good luck hitting 3 taps with the bs hit reg - with an auto rifle you just spray out another bullet if one ghosts.
Like I said 120's have a horrible TTK and are not very forgiving you hit 3 heads or it is a 1.5TTK. Insane how awful that is compared to spray an auto and then whining about me.
Yeah if you are fighting an auto with a 130 and you miss a shot you are pretty much screwed but they are lower risk since you don’t have to be exposed for long and you can position a little further away.
Having to peek shoot correctly is hard rn since nades and threadlings and such are flying everywhere and restricts where you can move and having to position a certain way requires thought unlike and auto rifle which covers nearly all ranges.