JavaScript is required to use Bungie.net

フォーラム

オリジナルの投稿元: Hunter Exotic Reworks
5/12/2024 9:25:58 PM
3
I think your suggestions are all good and could help breathe life back into some of the underused exotics; however I do think that they need to be tuned down slightly to be implemented.
English

投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Like what? I spent a lot of time trying to figure out ways to make them all balanced in both PvP and PvE

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote] [b]Blight Ranger[/b] Enemies track significantly more aggressively toward the player while guarding with Arc Staff. Guarding does not consume Super energy. Reflected attacks deal massively increased damage and generate Orbs of Power for allies and Super energy for yourself. [i]Hidden: Enemies who melee the guarding Arc Staff are Jolted and pushed backward[/i][/quote] Here I felt that because guarding no longer consumes super energy the generation of orbs on top of it was slightly gratuitous when looking at the current orb economy. [quote] [b]Young Ahamkara’s Spine[/b] Increases Tripmine Grenade damage, duration, and blast radius. Ability final blows, Firesprites, and Ignitions grant Tripmine Grenade energy. [/quote] Here I’m thinking the firesprite is slightly more than necessary as firesprites already grant grenade energy. [quote] [b]Triton Vice[/b] Buffs Glaive reload, handling (maxes both stats), and melee (100% buff and +1 meter of range) when surrounded. Glaive melee kills overflow rounds into the magazine (amount changes based on tier of enemy). Overflowed rounds deal increased damage (25%) and kills cause a debuffing explosion based on the element of the Glaive. (Unravel, Jolt, Volatile, Scorch, Slow)[/quote] Have the verb applied be sever for strand because it’s more of a defensive verb and less likely to be overpowered. I think Blind should be used for the same reasons instead of Jolt. If the exotic still is underperforming then it should be moved up to unravel and Jolt. [quote] [b]Khepri’s Sting[/b] Punching an enemy with full melee energy casts Smoke Bomb. Smoke Bombs deal massively increased damage, regenerate more quickly when stuck, and grant you Truesight after damaging a target. [i]Hidden: Directly hitting an enemy refunds 50% energy, and radar pings from the Smoke Bomb switch on and off periodically. [/i][/quote] I think the damage increase is unnecessary with the energy refund and true sight buffs. I’m sorry if I’m coming off overly critical because I genuinely think you have really good ideas and it’s very well put together; I just think these 4 exotics would preform beyond were they need to be.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Blight Ranger: Guarding already does not consume Super energy, that’s how the exotic functions right now. It’s not listed, but it applies only to the initial act of guarding, which chunks you Super bar, and guarding I believe doubles the rate at which your Super meter drops, and it removes that as well. It does not stop the bar altogether. YAS: Firesprites would grant extra grenade energy, maybe double, as they’re pretty hard to come by in both PvP and in PvE they have a long cooldown, so it wouldn’t be too much of an issue. Triton: I agree, I also considered the differences between Slow and Freeze, but considering you need 1. A Glaive 2. Your exotic slot 3. A preemptive melee kill and 4. Another kill to actually proc it, plus if it’s too much you can just say “Glaive damage type matching your subclass”. Khepri’s: The only things I changed from the current functionality were increases to an already increased amount of damage, the direct hit refund, and the radar pings. Considering that it’s really hard to get a direct hit with a Smoke Bomb, and they only deal like 80 damage max (lots of drop off) WITH the exotic for them applied, it seems fair to add a little more damage to them. They don’t need to one shot or anything, but they should at least deal enough damage for a follow-up melee to actually kill a player You’re okay, feedback is important. Also it’s fun to get other’s opinions so that I can adjust and rebalance my ideas

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

このコンテンツはご覧いただけません。
;
preload icon
preload icon
preload icon