Every class has a super regen perk... both Bear and Harmony seem awesome.
English
-
Galanor is super refunding up to 50% and works for any super, Bear only works with Sentinel Shield which sucks and promote defensive super play, and Harmony is a super generating effect not a refunding effect and requires that you match burns. Refunds are better than Gens as it is and Galanor doesn't require any additional build to work you just have to not miss your super
-
Gemini Trashにより編集済み: 5/10/2024 1:12:53 AMPerk value are the same as the exotic Bungie said themselves that the balancing will be that only part of the exotic effects would make it to the class item not that they were reducing the effects on top of that. Shards has 2 effects. Super refunding on hits and kills and super generating on empowered melee kills. The super refunding effect is what made it and that for sure is more powerful that Bear or Harmony because it cuts your super cooldown in half for free without any additional hoops. Class doesn't matter here. Every one gets Synthos, Hoil, and everyone gets Veritys. Not a lot of cross Warlock effects because Warlock Exotics suck
-
jhermannITJにより編集済み: 5/10/2024 1:26:10 AMIt's ambiguous, I don't know... neither do you. [i]"To keep things balanced, we have narrowed some of the perk effects to what we believe the spirit of (get it?) the original Exotic was. This allows the combination of two of them to not be overwhelming, and it maintains a reason to run the original Exotic armor. [b]When a perk on the class item has the same effect as its original version you should expect some tuning changes[/b]".[/i] Class identity still matters. There's tradeoffs and differences amongst all classes... every one has a perk for super uptime & it's a HUNTER exotic. I am a Hunter main... I do think our perks look the best, it's our turn 😇👍💠. I don't know what to say, Hunter's are DPS in the Final Shape. We also have Shadow Coyote... that's DPS. Foetracer Coyote... that's DPS. I'm excited. Play Hunter. How about that?
-
Not rehashed... the exact quote you failed to provide that leaves room for interpretation. [i]"When a perk on [b]the class item[/b] has the same effect as its original version you should expect some tuning changes".[/i] "tuning" doesn't mean "buff" 😜 Still, I don't know the values and neither do you.
-
[quote]When a perk on the class item has the same effect as its original version you should expect some tuning changes. For example, in The Final Shape the original Armamentarium and Sixth Coyote will gain the ability to create Orbs of Light from your grenade and dodge respectively. [/quote] It actually does because you cut off the final part of the quote that states the "tuning" will be a minor buff to the original versions of these perks. You're spreading misinformation at this point
-
jhermannITJにより編集済み: 5/10/2024 2:50:02 AMIt's talking about both. That's why "class item" is relevant. Unless you think Shards is getting a buff? I doubt it will. Those are buffs for single perk line OG exotics. Also, Star Eaters is in the same boat... Lash. Everything that's not worse will include a buff to the OG... like Coyote, probably HoiL. This includes axing the best parts like SE and reducing values... probably, but we don't know. You don't know.
-
As I said you're spreading misinformation, that or you're refusing to correct your misunderstanding. Armamentarium and Sixth Coyote only have one effect so they couldn't use those exotics without including the entirety of the exotic so they're adding additional effects to original to increase the value of the original The original Star Eaters on top of the super buff also offer survivability by offering a healing pulse and overshield that the class item won't get The original Synthoceps on top of the melee buff also offer increased weapon handling and reload buffs. The class item isn't getting the total amount of effects the original exotic has. The effects the class item will get will not have reduced effects.
-
But I'm not... You're making assumptions. And once again, play Hunter... Hunters are DPS in the Final Shape. Show me proof it will be 50%? Where does it say that? The trend for multiperk exotics is narrowing & tuning as the TWiD indicated in the quote you wholly omitted... and then completely mischaracterized through metric assumptions you do not know. Nothing is in the API either, I checked. So, YOU 🫵 don't know 😉. And Hunters are DPS... starting in the Final Shape. Have fun in your chopped Well.
-
Your right. It’s about super uptime, but you ultimately missed his point. He wants exotics that refund super energy. Not exotics that give super energy. The hunters don’t have an exotic that does that. Star Eaters was made to only increase damage.
-
Listen... think about what you just said. In that rationale you wrote lies the answer for the OP. Exactly what I'm saying. "The hunters don’t have an exotic that does that. Star Eaters was made to only increase damage". The OP assumes the Spirit of Galanor will offer the same returns and benefits... why? Star Eaters won't. Trade-offs respective class identity. This is an MMO... there are roles in these types of games or things some classes are better at. Hunters seemed to be primed as the DPS Prismatic class in the Final Shape.