Can you change mobility stat to give additional Airborne effectiveness? Right now mobility is kind of useless if you use warlock or titan. As a hunter mobility and recovery matters too
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3 通の返信Make barricade cooldown tied to strength. Make rift cooldown tied to intelligence. Leave mobility as it is. Problem solved.
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3 通の返信
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2 通の返信
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2 通の返信No need to buff mobility just give us powerful friends back the way it was originally. That +20 and the way that mobility is the cheapest of the top 3 stats balanced itself out.
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9 通の返信Mobility helps with strafe movement I run 70 on warlock and you can see a noticeable difference in your strafe.
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37 通の返信How about no, mobility feeds dodge which is on a much shorter cooldown than rift/barrier. That’s sufficient.
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11 通の返信Have it give handling and reload buffs. These are valuable in both pvp and pve and make sense thematically for the stat.
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Here’s what I think should happen: Mobility grants +1% sprint speed every stat threshold, and So plus 10% total. However, it doesn’t grant any extra bonuses like bonus slide distance which bonus sprint speed normally brings. You also can only reach plus 10% sprint speed total. Meaning it won’t stack with Stompees or Frostees if you’ve already reached 100 Mobility. This is all in addition to the strafe speed and jump height. Resilience grants +1 Stability and +2 Recoil Direction for every threshold. However, the flinch resist that Resilience currently gives should be removed. Recovery should increase your ability cast speed and weapon stow speed. I think this would all help the stats and make all of them viable, namely Mobility on classes other than Hunter.
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3 通の返信Kiro - 13により編集済み: 4/6/2024 9:59:21 AMIncreased AE, increased handling, or increased sprint speed by 6%(at 100 mobility) are the most common suggestions from the community. Any of these would be great, but I feel like AE would be the best fit. As Bungie did promise a way to build into the stat that we have still yet to receive.
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8 通の返信BabyMoonArtにより編集済み: 4/6/2024 6:26:06 PMBetter yet, how about this: Mobility changes to Dexterity Dexterity increases your strafe, slide, and sprint(only up to 10% for now) speed; jump height, and weapon haste (primarily handling and reload). Resilience increases damage resistance, while decreasing stasis and strand breakout damage. Resilience also reduces flinch from incoming fire and how far you get knocked back by attacks. Recovery increases the time it takes to begin regaining lost health, the speed at which health is regained, and the effects healing abilities have on you. Recovery also helps recover from recoil faster.
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I would say it should also buff all jumps, not just your first jump when leaving the ground. Basically extend the duration of Titan and Warlock jumps and just make hunter just super powerful. It says buffs jump height in the description, why have it not apply to all forms of a jump in that case?