I've said it once, I'll say it a million times...
My favorite modifier in the game.
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jhermannITJにより編集済み: 3/2/2024 4:21:01 PMIt's a training modifier like Momentum +. Momentum demanded you keep moving... which as a basic strategy is important. The game is darn near perfect... the only way to consistently make the game miss... is by not being "there". It seems like something elementary... but movement is a huge tool for dmg mitigation in PvE especially endgame. So attrition is kinda like that but your movement needs to become.... "THE PARADOX" 😜... because the next step is to have your movement seem "random" and unpredictable (to the game) BUT still calculated and with purpose for you. And that's what attrition does... it "Demands" movement, thoughtful and calculated positioning. And you're rewarded for that acumen, because if you're doing that effectively... you'll know because you'll be basically invincible. If not, you will die. A lot. And that feedback is immediate moment to moment. That's why "attrition" is probably my favorite modifier, as opposed to say "grounded" which is a decent, but still antiquated, teacher more about abstinence, "Don't Jump"! Which isn't a horrible thing... it will keep you safer... but it's limited and restrictive... beyond that what are you really learning? It's a "101" modifier because guess what? Now, grounded barely changes how I play. My most disliked modifier "WAS" hotknife before matchgame was deprecated. I play a lot solo, so when "hotknife" required you to cover 3 shield types... I find it really limits me, my options. Breaking these shield one by one slowed everything to a crawl. It seems gimmicky and oppressive in high-end solo content with matchgame. Attrition is all about... the "TLDR"; solid PvE fundamentals. Positioning, spawns, and movement... the better you are with those things ... attrition morphs in real time... moment to moment, from a debuff to a boon for the player. That's why I love attrition, that's why it's my favorite modifier in the game.