i hope the twid after this we can get a word for trials and for crafting weapons, especially crafting weapons is a big problem for the game atm
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the crafting system in the game is too casual atm, imo this game atm needs 3 things 1: we should need only 1 red border with ofc a very low drop rate and no 100% drop rates 2: crafted and adept guns need more perk options compared to the normal versions let's say at least 8 instead of 6 3: master dungeon dungeons should have adept guns and master raids artifice armors . Outisde this 3 big changes the classic ones buff underused abillity/ guns and make more good activity like last seasons
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Riven's Pog Champにより編集済み: 2/22/2024 12:03:09 AMProbably the argument that crafting takes away from a looter shooter, where the idea is a constant grind to get the roll you want, but with crafting it takes out the grind and allows you to just get the god roll outright also crafted weapons devalue every other weapon, why chase anything else when i already have this god roll that i crafted, ex. austringer, forbearance
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I think tomorrow is going to go over the coming changes to Trials. Pretty sure last week's twab said that this week's would include info about that. Hopefully we got some good changes incoming but I can't hold my breath.