By that I mean: how raids and dungeons have checkpoints for the encounters in the triumphs, and you have to complete them all for it to complete the triumph, can yall do the same for soloing dungeons?
I think it would encourage more to do it because they can do it in pieces and not have to do it all in 1 sitting. That's the main turn off to doing solo dungeons. At least it is to me lol.
Thanks.
Edit - I don't think some of yall understand what I'm saying. I'm not asking to be able to go get a checkpoint, which wouldn't count by the way, because the min you join someone else to get it, the game wouldn't consider it a solo run.
I'm asking that once you reach a checkpoint, that you can leave, go do other things, and then come back to the run to continue. They can put limits on it like it has to be completed that week, if not, you lose progress at reset.
And no, I'm not asking for difficulty to be lowered. I did solo runs of shattered and pit when they were first released. The runs didn't take long, I just found it annoying I couldn't stop and leave the activity. After pit, I haven't done them since cause of that reason. And I'm saying if I could do what I'm asking, I'd do them more. I think more people would.
Edit 2 - no, I'm not talking about doing this for flawless, just a reg solo clear. For flawless, I think you should have to do it in 1 sitting.
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2 通の返信I get this, as someone who is trying to solo their first dungeon (warlords ruin) it's taking too much time. I can't sit down and play 2 hours straight on the same dungeon without getting bored.
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5 通の返信I totally agree with your point. Flawless should be all the way through, solo should have checkpoints. Maybe there is a separate triumph for solo and all the way through. I don’t really mind. But I don’t see why people would have a problem with your suggestion. Would make disconnects etc a lot more forgivable.
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3 通の返信I agree, however I do think it’s really necessary. A solo run should only take an hour or two and if time becomes a constraint, then I think other things could be improved to speed up runs like play style, personal ability, build, or experience. If someone is doing solos then I think it’s reasonable they’ll be interested in solo flawless, so they would get the triumph anyway. I also don’t think you can show off a regular solo run, so you’d be the only one to know anyway. If you’re doing it for the drop chance, you’ll never get the exotic anyway lmao. To the people saying it would “diminish the achievement of a solo run,” literally who cares. It wouldn’t affect solo flawless. The craftening has diminished achievements faaaaaaaaar more than being able to do a regular solo run with checkpoints ever could
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10 通の返信No. If you can't sit and finish a dungeon solo without leaving, you don't deserve the triumph. It's just as much about perseverance as it is about overcoming a challenge. Not everyone can do it. Not everyone should be able to do it. Stop trying to diminish legitimate achievements by begging bungie to cater to casuals
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2 通の返信People would just cp cheese to get a clear. I think something like that used to be possible for Pit of Heresy. It completely negates the challenge.
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3 通の返信No, soloing a dungeon in one go is more difficult than soloing each individual encounter. You have to do it from start to finish. It better stay that way or else it takes away from those who completed it as it currently is. Most dungeons can take under an hour solo, so if time is what you’re concerned about, then maybe you’re doing something wrong.
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14 通の返信Zoidbergにより編集済み: 2/3/2024 2:33:46 AMDisagree. I realize it's hard for some people to get that done in a reasonable time. But maybe you should run it more with a team or even accept failure. You only get better the more you run it. It isn't supposed to just be an easy hill to climb. Eventually, you should get efficient enough to progress fast by yourself.
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9 通の返信A solo flawless run of any Dungeon shouldn't be taking more than 2 hours, even if you're playing passively and conservatively. If it is taking longer, then you need to improve your strategy, loadout, execution etc. I struggle to see how anyone can view this as an unreasonable time commitment for a successful run, and the inactivity timer is lenient enough for you to go to the bathroom or get food and drink. The length of a regular solo run in comparison is only influenced by how many times you die and how much progress you make before doing so. On checkpoints, how does the game distinguish between ones you reached solo and ones you leeched from someone else? Once you leave and start it back up again, that would surely still count as solo. Doing this would also allow players to skip traversal and jumping sections, which are just as much a part of the challenge as the encounters themselves.
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7 通の返信I get that doing a full solo run can be long. I rarely have time to even attempt it, but that’s how it’s always been, you have to attempt when you know you will have the time to do it. Tell your family to leave you be for a few hours. If you can’t, then wait until you can.
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4 通の返信Not to gatekeep, but I have to disagree. I just feel like it's going to become like a all arc run where we just swap at the last second but instead people just back out Bungie has done contest raids as encounters and have messed up people receiving the emblems a bunch. I wouldn't either of those things to ruin the sense of achievement for those who can do it in one sitting.
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7 通の返信I agree. Dungeons, exotic missions, legend story missions, all should have checkpoints. Life happens and the ability to leave and return later to the last checkpoint is something so basic and mundane that it's baffling that Bungie refuses to make it a universal feature in Destiny content.
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10 通の返信[quote] They can put limits on it like it has to be completed that week, if not, you lose progress at reset.[/quote] I'd be up for people being able to do it that way if the triumph reset at weekly reset unless completed. Possibly also having to use a checkpoint you created yourself - so no grabbing a boss checkpoint then loading it solo to check that off first
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1 返信Yes, it sucks that you can't leave at all without resetting your entire run. It makes sense for flawless, but not really for a regular solo run.
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2 通の返信Just write it down on a piece of paper, tick each section off after you complete it solo, blutac it to your wall, job done. It will carry the same real world value as what you're asking for 👍
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5 通の返信Obi-Juanにより編集済み: 2/1/2024 10:11:38 PMAssuming you are talking about solo flawless (judging from your following replies to other people in this post) I disagree. Checkpoints shouldn't be allowed for solo flawless, but I do think for solo, the triumph that is required for the seal, should be. The flawless emblem however should maintain a bit of prestige and require a full run of no going to orbit.
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4 通の返信They can’t because ppl would just use a cp to the final boss, beat it and get a solo flawless for only doing one encounter. The difficulty is kinda the point, I like doing them because they’re not easy and not everyone can do it.
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12 通の返信Well you can use checkpoints, you just won’t unlock the triumphs associated with solo clears or the requirement for Guardian Rank 11. Despite what some people choose to believe the fact is allowing the use of checkpoints for solo clears would lower the difficulty exponentially and defeat the entire purpose. It’s not hard to be successful in a piece of content when you can come and go as you please and chip away at it. Part of the challenge is the endurance that it takes to clear any given dungeon solo or solo flawless. Hence why it is the way that it is. I see people complain about their time constraints (for one reason or another) but the player’s schedule really isn’t an issue with the game. As far as disconnects go well that’s just an unfortunate risk that we all run playing an online only title but from my own personal experience I’ve only ever experienced a single disconnect during all of the time I’ve spent working on solo flawless clears and ultimately it was my internets fault. It sucks but it is what it is. At the end of the day some people may need to spend more time practicing solo runs in order to be able to do them in a quicker time frame. Considering the dungeon seals only require a solo clear and not a solo flawless clear I’d say it’s acceptable to expect the player to be able to do it front to back.
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1 返信
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I'm a casual player who likes a little bit of challenge and on average it doesn't take me longer than 40 minutes to solo a legacy dungeons. Newer ones take longer due to the bosses having bazillion hp, but with a well optimised gear, they shouldn't take longer than 1.5h unless you're wiping five times at every encounter.
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2 通の返信I think its ok telling you to do the whole thing. Cos tbh. If you just beat the final encounter. There's no achievement or satisfaction. Whereas if you do the whole thing. At the end you feel a great sense of accomplishment and satisfaction. Solo and Solo Flawless dungeons aren't meant to be easy. They're meant to be hard and time consuming. But once you get it done. It feels amazing.