When I get hit by crimson I get flinched to the sky, but when I use it the person I’m shooting
still has a normal TTK.
English
#destiny2
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1 返信Unless Bungie is specifically tuning weapons against you, this sounds like a skill issue.
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I just had one of those matches that did not necessarily go well and all I could think of was how there have been people that have always been playing like that the whole time the game has been out. And a lot of the time the other team doesn't have very good connections or sometimes very good players on it. Depending on your skill level truly spreading all that around is bound to look different. So its really hard to say.
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The only relatable thing I see between my MW2 and D2 matches is laggy PS players teleporting all over the map and slowing down the whole match. What I don't see in D2 which you do see in most CoD lobbies is lag-switchers, DDoS attacks that shutdown my internet and xbox, mass CoD cheaters that shoot through walls with unlimited magazines. D2 doesn't have those problems. D2 has some problems but they aren't as problematic the crapfest in CoD.
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4 通の返信I feel like at points the game is rigged for you to miss shots, supers, etc. But that’s just me going crazy
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1 返信Cod pvp feels miles better because they actually update it. Destiny pvp is stuck in 2017 with zero meaningful updates to it.
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8 通の返信It doesn’t. Call of duty’s TTKs are around the 0.1-0.2 second mark. Their game is designed around the shoot first shoot fast principle. In COD, if someone starts shooting you first, they are almost guaranteed to win that fight. Destiny’s TTKs hover around 0.7-1.0 seconds. Just like halo, Destiny’s gun fights are not decided by the first shot. They are at almost complete opposite ends of the pvp spectrum. I don’t like to be mean to people dude, but conflating the two only reveals your inexperience with both.
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3 通の返信All my pvp matches feel like pure hell. Might as well call it 6v6 trials because that’s all it is.
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Are you aiming at the players head? If so, you are getting flinched off the crit spot by incoming fire and the game is not letting your reticle fall back down to where it needs to be. Aim center mass and use the incoming fire flinch your reticle on to the players crit.
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7 通の返信
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2 通の返信“Feels like COD…” 🤣🤣🤣 The Season 1 Reloaded update just dropped and I still don’t see any space Wizards/Titans spamming abilities non stop in any playlist. COD’s multiplayer is better developed.
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3 通の返信