You will not find any disagreement with that from me lol.
The difference, obviously, is I'm not making posts blaming power fantasy for why I'm not having fun like OP is with enemy density.
I like options. We clearly need better, more appropriate options at the lower end of the skill spectrum for people who want less enemies, easier fights, etc., and we can keep the more dense/difficult stuff as an option as well. Everyone wins.
The dumb part is they can absolutely satisfy all parties involved. I can have my difficulty and others can have their less dense experience and the only difference being me getting slightly more rewards for more effort. Totally doable.
Honestly it is sad how bungie can't seem to balance reward vs difficulty.
Legend and master nf are pretty much useless since they rarely if ever drop a weapon.
Master lost sectors are a bad difficulty spike for a almost pointless increase in drop rate.
I personally don't like how raid adepts require completion of the challenge, but that's just me personally.
I personally can't comment much on seasonal activities as I barely touch them, but I've seen others saying they do enjoy legend spire.
While I agree-ish with the lost sector stuff. I just hate lost sectors period and need them to find a different way to get us exotics, but doesn't seem like that's gonna happen.
I also don't do much seasonal stuff past the first week or two of a season while completing quests, red boxes, etc. Just not usually the type of content I enjoy.
I'd be lying if I said I was hopefuly about them sorting it all out and giving us decent options at all levels.
But as is, it's clearly time to stop focusing on difficulty in the endgame and start giving other people better options on the opposite end and make them somewhat rewarding to where you don't get nothing.