"Player survivability is way too high"
NO ONE ASKED TO TUNE IT ANYMORE.
If we enjoy how things are going, the Destiny Teams need to see it and not touch those things. The feeling of being powerful was what the game is lacking, and Bungie keeps ruining it.
It's really sad how this game keeps going downhill.
I haven't played the game in since the second week of Haunting, and there is no reason to go back with all these negative things being done to the game.
Feedback/Rant, Share yours.
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21 通の返信The highest player count they had in a while was the crafting glitch... that should tell them the direction players want ... but it's bungie so they will continue killing a great concept of a game
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3 通の返信According to the community bungie killed Destiny 10 Years ago every single day. But this time will be different! Right?
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2 通の返信I read that and my only that was “if they try to make everything like Neomuna patrol area. I’m done” I don’t play this game to flog myself on the back, I play because I like popping alien heads when I get home from work.
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14 通の返信[quote]"Player survivability is way too high" NO ONE ASKED TO TUNE IT ANYMORE. If we enjoy how things are going, the Destiny Teams need to see it and not touch those things. The feeling of being powerful was what the game is lacking, and Bungie keeps ruining it. It's really sad how this game keeps going downhill. I haven't played the game in since the second week of Haunting, and there is no reason to go back with all these negative things being done to the game. Feedback/Rant, Share yours.[/quote] Why are you still here sweetie?
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1 返信
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D1 bungie has returned. I complain about grinding in this game and this is one of those reasons I don’t go for anything anymore. I mean I’ve done lost sectors here and there for a chance to get some exotics but I haven’t been grinding for hours or even days. And this is one of the reasons why I don’t. Because all that waste of time grinding for stuff that will become irrelevant. The builds were the reason I’d come back although I’d get bored of the repetitive content. Now I really don’t have a reason to keep playing. I haven’t preordered their next DLC.
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1 返信mxgregにより編集済み: 11/23/2023 3:20:55 AMHopefully, the spreadsheets and streamers they are trying to make happy will pay the bills or more layoffs are coming.
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“Life is Pain again!” - probably some clueless game dev. Bwahahahahahaha!!! D2 in a nutshell! If their game needs a whole lot of overhauling and tweaking, then they don’t really know what they are doing. Game has been broken and empty for years. And it still is! Bwahahahahahaha!!! There’s nothing here. Game is devoid of soul. Empty and hollow! Bwahahahahahaha!!! Welcome to hollowness!
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2 通の返信I’ve always said, “No one is ever really safe in Grandmasters.” They just need to buff enemies a smidge more rather than nerfing everything. It would be a lot less work on them as well.
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2 通の返信The community should be ready for them to nerf the Player more when they have to nerf the environment to keep the balance. That's all. Whether pvp needs balance or not. Whether sandboxes should be separate or not. I think they should continue to tinker with it while they find the right level. Or make some parts of an area have slightly more challenging moments. They are going to force us to do more patrol after legendary shards are gone. Making it more engaging and fun should be the focus. They said Neomuna is "too hard". We can't be too strong if the environments have to be made for people that can't put their resilience over 60. I also thought Neomuna could use some tweaking. I personally think [b]areas and game modes should have varied difficulty[/b]. [i]How they achieve that difficulty[/i] is what's important. [b]Bullet sponges[/b] that [i][b]one shot you[/b][/i] [b]shouldn't be the primary method[/b] of making things more difficult. Ships that kill you as you spawn are unacceptable and shouldn't make it to the final version of the game. Going to more difficult areas or having periods of time in the game where it's more challenging feels like progression. Growth. It offers opportunities for us to be stronger and to have more complex and interesting AI if we don't settle for the bullet sponges. [u]Increased add density was awesome.[/u] The SPECIAL PUBLIC EVENTS WERE GREAT, when the game didn't kick you. [u]I enjoyed the larger lost sectors.[/u] You can get the NEWEST EXOTICS in a patrol public event! [b]They just missed the mark on how tough all of Neomuna could be on entry[/b] for people that didn't respect resilience changes. Some AREAS SHOULD BE HARDER, filled with [i]MORE RISK,[/i] and [b][i][u]provide greater rewards[/u][/i][/b]. And more time spent at higher difficulty should always be better rewarded! Time doesn't need to be the only metric, but the more challenging, the greater the reward. [b]You should still be able to do something challenging very quickly if you're doing it properly.[/b]