Threadings should either have half the travel distance or deal half the dmg.
Increase time between dodge when equipping specter aspect.
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2 通の返信What if the decoy wouldn't deploy threadlings if u kill it🤔 I find it stupid that it if I shoot a smoke or decoy it's effects still go off.
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[quote]Threadings should either have half the travel distance or deal half the dmg. Increase time between dodge when equipping specter aspect.[/quote] Just remove threadlings from the clone. No need to gut it in pve.
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2 通の返信Because we need more pve nerfs coming from pvp. Dumb way of changing that. Also F pvp, you people will find the next best thing to whine about anyway.
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1 返信Another PvP post, I can't help but feel apathetic since it feels like every day someone is saying "nerf this!", do you even care about will happen in PvE? because bungie has shown that while they CAN separate PvE from PvP, they just don't care sometimes. As destiny goes on, PvP becomes less a battle of "skill" and more a battle of cheese, stop it with whatever false dignity you have, if you're playing to win, then win by any means necessary, if you're playing to have fun, then losing to more serious builds & players is just what comes with it.
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3 通の返信
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4 通の返信[quote]Threadings should either have half the travel distance or deal half the dmg. Increase time between dodge when equipping specter aspect.[/quote] Shoot them or jump. It's not rocket science. Don't shoot the obvious green decoy.