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100% gambit… EP wasn’t that great. It was very long, had tons of issues with difficulty scaling and light level. It was a glorified public event that’s more fitting of a seasonal activity. If Bungie made one like it as a 6-player matchmade seasonal activity, then I think people would enjoy it. Everyone would get burnt out of it super quick just like they do running the strike playlist. Infinite Forest and it’s mini-procedural creation stuff worked really well in the Hunted Forest but that’s about it. The rest was really clunky. Bring back Haunted Forest. I don’t know how people don’t get bored with procedural stuff in Warframe (I know I did). Gambit was really fun for the first year to year and a half. How to fix gambit: - Reduce heavy ammo crate spawns and ammo received from killing HVT by 1/2 - remove boss immunity phase - Wizard damage boost more important - Wizards spawn faster and not in a loop order (randomly at 1 of the 3 areas). - rework invader spawn location logic - slightly reduce enemy health and damage output to compensate for no heavy ammo.
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3 通の返信
elitegtryin to work with whats left.. for now - 4/3/2026 12:46:30 PM
I think you just created a nice rotator up there :) add menagerie.. some other events.. drop some good stuff there we go -
6 通の返信Gambit is probably the most to have. I wonder how many people play that on a daily basis. It's probably more than people think.
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Given how much abuse I suffered during Escalation Protocol when it was in-game, I'd really like the chance to take another swing at it since I've improved in the game. Not a lot, mind you, but a little bit at least, lol.
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2 通の返信I still gambit weekly and really enjoy the flow. Last tuning pass reducing invasions helped a lot.