In comp and trials they are way too strong last for way too long and influence the match way to much to also have to be shot as much as oryx. Child of the old gods also has way too much health but at least it doesn't do nearly as much as a stasis turret. For all the warlocks that are gonna come and fight for their broken turrets. Say what you want I don't care, they're broken and I'm not gonna argue
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3 通の返信Bruh...ur titan void overshield bubble that can u spawn in 3 mins it is ok?Or the fsct u can shoot-slide-shoot-punch and blind -regain health on arc it is fine?And oh..100 res and ur class is specced on res..not like me warlock or those puny hunters that always yhey need to be glass cannons for smgs..Turrets can be killed in 3 hc shots i think..For a nade of 2.32 mins...Also both arc and boid titan can regain abikities way more faster then a stasislock...as per aspects and fragments.
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3 通の返信Warlocks are in such a terrible place across the board in PVP . How could someone possible want to nerf them?
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6 通の返信Just another hunter whining for no reason. Naturally. The only time the turrets are annoying is when there are 2 or more Stasis warlocks in Mayhem. They already die in like 3-4 shots from anything and barely serve as a distraction. Far less egregious than the strand spectre which is being used far more widely. How about getting rid of that first before you come for warlocks because one outplayed you.
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What is it with pvp people complaining about minor things in pvp but never adress the real problem ??? Bubble titans are the real problem , all they do is spam barricades all match long , sit behind it and just wait , they have to use a bubble to capture a point , no gunplay just hide and wait ...
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[quote]In comp and trials they are way too strong last for way too long and influence the match way to much to also have to be shot as much as oryx. Child of the old gods also has way too much health but at least it doesn't do nearly as much as a stasis turret. For all the warlocks that are gonna come and fight for their broken turrets. Say what you want I don't care, they're broken and I'm not gonna argue[/quote] Instead of using harsh language, try shooting them...with guns...
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4 通の返信How many Stasis Warlocks are actually playing in Comp? (except me). I hardly see any, maybe you need to check the numbers again before making stupid claims.
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I totally agree with you! Stasis warlocks are extremely broken they take to long to break and there extremely powerful. How much of them you're able to spam as well is way to fast. It's definitely a under used class but it is very broken and unfair to play against
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1 返信jhermannITJにより編集済み: 11/14/2023 2:00:33 AM100% agree, in PvE a hazard solar barrel will destroy one... which will put you in the red, but won't kill you unless it's solar threat and you have really low resist. My point being, and even though I'm not a PvP guy, that it seems backwards... usually PvE stuff is weaker in PvP... but the stasis turrets seem tankier in PvP. In addition, we need on demand CC counters. My idea was to use class abilities... if you used a charged class ability within a threshold window of being afflicted... say .5 secs... it would totally cancel the effects: slow, freeze, scorch, poison, blind, jolt, sever... all that. It would cancel & make the player immune to all CC for 3-5 seconds. Specifically for things like the stasis turret, Witherhoard... and the inbound Scorch/Solar buddy in 7/8 months. I would even like a way to potentially deepen that counter mechanic, maybe with armor mods... that would not only cancel the effects, but also deflect the CC back on the "caster"/axis player who proc'd it.