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オリジナルの投稿元: The Callisto Protocol
9/29/2023 2:40:33 PM
6
Last I checked. The game sucked. Story didn't really make much sense (ends on a cliffhanger, and you need the dlc to see what happens next). The dlc is extremely bad. Relies too much on jumpscares. (I'm not a big fan of horror games, but that's a complaint I heard from others and figured it was relevant to bring up.) Enemy variety is bad (they copy-pasted the exact same boss several times, and there are only two types of enemies you fight on a consistent basis). The enemy mutation mechanic had the potential to make things interesting if fleshed out a lot more. Instead, it's just "shoot the weak point or deal with a slightly stronger enemy."
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投稿言語:

 

マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • I appreciate you giving your opinion. If it sucks, at least it didn't cost me anything, right? 😂🤞

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Time can still be considered an expense.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Not for me it isn't, I intend to live forever! LOL In truth, I looked the game up and it's only clocked around 12-14 hours so worst-case scenario I get a little break from Destiny and I'm back to the grind by the end of the week. 🤷‍♂️

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]and there are only two types of enemies you fight on a consistent basis).[/quote] Now full disclaimer, I haven’t played The Callisto Protocol (and don’t plan to), but this particular complaint doesn’t actually sound like that big of a problem to me. Now, two enemies ever, sure, that doesn’t sound great, but having only two enemies that show up consistently, with other enemies sprinkled in for specific situations sounds fine to me, as long as the core enemies have appropriate roles in combat. Like, as an example, if you had a basic Melee enemy, and a basic Caster enemy, then that alone could make for a decently interesting level. Having some fights with only Melee enemies causes you to feel surrounded, ad constantly backpedal, while having a fight with only Casters could leave you feeling like you’re being bombarded from afar, trying to close the distance. Then, by mixing up spawn locations, and enemy quantities, you can wind up with a lot of different challenges. Maybe an onslaught of Melee goons with Casters out of reach, a group of casters luring you to a location only to be ambushed from behind by Melee goons, etc. Then you could have certain biomes revolve around more specialized enemy types to mix things up. That sounds plenty serviceable to me. Though, of course, this depends how creatively the game uses these enemy types & how different they are from each other. If all they do is just throw enemies at you with little thought, or if the two enemy types are both melee goons, it ceases to be as sufficient. [spoiler]Though disclaimer; this isn’t to say variety is bad, obviously. Variety is very good. Just that two enemy types used properly seems perfectly fine to me.[/spoiler]

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Low variety can be tolerable in theory if the combat mechanics can pick up the slack. Back when Scarlet Nexus was on game pass, I played it a lot when I wanted a break from Destiny and Warframe. One complaint about the game was that apart from reskins, there wasn't much enemy variety. I felt the combat mechanics in that game made up for the problem, and I kept wanting to see what kinds of combos I could come up with using the various tools at my disposal. Though it is worth noting that Scarlet Nexus and Callisto are in completely different genres. The problem I've heard regarding Callisto Protocol is that the combat gets very repetitive, it's beat enemies into submission, shoot weak points when they appear (or risk dealing with a bullet sponge), and throwing enemies into hazards (if available) there's not much mechanical depth to keep things interesting from start to finish.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • Deep combat mechanics are one way to make up for it. Another could be good environmental design—if the arenas you fight baddies in are interesting enough, it can make otherwise boring fights fun. Sea of Thieves is an interesting case, where in theory it kinda fails on all 3 fronts—low enemy variety, boring arenas, shallow combat—but I think its combat was still pretty fun because each of the various enemy types had really specific weaknesses that changed how you deat with them. You wanted to lead gold skellies into water, shine a light on shadow skellies etc. But yeah, in any case, as mentioned I haven’t played the Callisto Protocol, so I can’t comment there. It was more just an excuse to go off about how you can still have good combat with only a few baddies.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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