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Destiny 2

Destiny 2 について話し合おう
GetSpaghettにより編集済み: 8/13/2023 5:04:22 AM
18

My Argument that Quality > Quantity, At Least in the Long Run

It still baffles me that Bungie intentionally doesn't "overdeliver." What even does that even truly mean? How much quality is considered "overdelivery" to them? How can anyone who makes a product for a consumer intentionally hold themselves back from making a top quality product if they have the means to? "But there's so much content for what you pay for" I get what you mean, but it's like this: Say you decide to go out to eat. You could buy one delicious meal, or 3 meal's worth of intentionally flavorless beans for the same price, but the beans come with constant ads for paid seasonings to temporarily flavor them. Sure the delicious meal may only last you one meal, but if you're not starving and have plenty of other options, are you really going to choose the beans over it? However, the last few years the problem has gotten worse. The amount of content Bungie has been releasing for Destiny hasn't really changed, but the price has. The yearly expansion costs as much as a whole new game. So at this point, the comparison is more like would you rather buy a different full course meal or add a 1/5th of a meal to your beans for the same price. "But it's just an expansion. You can't compare an expansion to a full game." If Bungie's going to charge full game price for an expansion, the amount of new content needs to be compared to a full game. How much did Lightfall introduce? How much purely new content did the expansion alone give? Now how much did the base game give for the same price? Am I wrong to make this comparison? At the end of the day, video games are meant to give players a sense of satisfaction and/or enjoyment. I personally believe they NEED flavor to truly succeed. But obviously what "succeeding" is is subjective. If success is determined by pure monetary gain, then Destiny is a very successful game. However, when it eventually ends, will it rest among the classics? Does the current state of Destiny put Bungie's name in a good, respectful place? A video game's "true" success [i]as a game[/i] is determined individually by player that plays it. I know there are players who genuinely love these beans, and that's ok, but I'm sure the vast majority would rather have something a little more satisfying if they didn't have... certain compulsions to stay with the beans.

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  • My honest opinion: It doesn't matter what the quality or quantity is because a lot of Destiny players can't see far enough past Destiny to go do something else when they're bored. Bungie does a lot of whack -blam!-, but they are not our babysitters. If someone is a bored Destiny player, maybe diversify your hobbies a little.

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  • I don't understand what you want. 5 minute strikes? 2 raids in 1 season? Easy horde mode? A full story mission lost every season? No matter what bungie dishes out, players will complain it is not enough. If they over deliver on content, I guarantee you will be sick of it trying to keep up. Current content is digestible enough for the casuals and weekend warriors.

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    23 通の返信
    • Problem is they're not even doing quantity particularly well at the moment, let alone the quality. Deep dives were the only thing on offer for me this season

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    • They say they won’t overdeliver. The real reason is because they can’t. They literally make excuses for things they can’t do. They can’t do squat anymore it’s laughable! This is their only running IP at the moment, but they can’t do anything about it anymore. See how empty and broken the game is since Activision dumped it in the dumpster. It’s beyond laughable! EMPTY! Bwahahahahahaha!!! Welcome to hollowness!

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      マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

    • Quality left with Activision. Their "creative freedom" and "work life balance" philosophy was an excuse to just start being greedy and lazy. Activision had a pressure finger on them still. They could have just hired more people with their insane amounts of money? Maybe that would have split the workload to a healthy level? But no, they just went the zero effort route, reuse assets 24/7 and sent their overpaid junior devs that still work on destiny into working from home with almost no discipline and pressure to give them "work life ballance". Meanwhile us actual working customers have to actually work for our money and actually deliver proper results to be able to pay those dudes to work for 2 hours a day on the game and take care of their kids in their "home office" for the other 6 hours. All paid by us, the customers. What a world we live in.

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      マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

      3 通の返信
      • It’s painful to see people not realise bungie is done with this franchise. They are going to deliver the minimum viable product, we know this. Yet people still come out with stuff like this, [b]Open your eyes [/b]

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        5 通の返信
        • its not just bungie its industry wide, all the AAA studios just phone it in whether its the yearly COD/FIFA/NBA2K and you see the Stockholm syndrome of the apologists in the comments defending it, somehow they’re happy paying more for less

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          マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

        • [quote]It still baffles me that Bungie intentionally doesn't "overdeliver." What even does that even truly mean? How much quality is considered "overdelivery" to them? How can anyone who makes a product for a consumer intentionally hold themselves back from making a top quality product if they have the means to? "But there's so much content for what you pay for" I get what you mean, but it's like this: Say you decide to go out to eat. You could buy one delicious meal, or 3 meal's worth of intentionally flavorless beans for the same price, but the beans come with constant ads for paid seasonings to temporarily flavor them. Sure the delicious meal may only last you one meal, but if you're not starving and have plenty of other options, are you really going to choose the beans over it? However, the last few years the problem has gotten worse. The amount of content Bungie has been releasing for Destiny hasn't really changed, but the price has. The yearly expansion costs as much as a whole new game. So at this point, the comparison is more like would you rather buy a different full course meal or add a 1/5th of a meal to your beans for the same price. "But it's just an expansion. You can't compare an expansion to a full game." If Bungie's going to charge full game price for an expansion, the amount of new content needs to be compared to a full game. How much did Lightfall introduce? How much purely new content did the expansion alone give? Now how much did the base game give for the same price? Am I wrong to make this comparison? At the end of the day, video games are meant to give players a sense of satisfaction and/or enjoyment. I personally believe they NEED flavor to truly succeed. But obviously what "succeeding" is is subjective. If success is determined by pure monetary gain, then Destiny is a very successful game. However, when it eventually ends, will it rest among the classics? Does the current state of Destiny put Bungie's name in a good, respectful place? A video game's "true" success [i]as a game[/i] is determined individually by player that plays it. I know there are players -blam!- love these beans, and that's ok, but I'm sure the vast majority would rather have something a little more satisfying if they didn't have... certain compulsions to stay with the beans.[/quote] The part of this that nobody talks about is there is one group for whom quantity matters. They play the game everyday as a job, and earn money doing it. For those people, the constant stream of low end content is perfect, especially if they have a boring personality and can't entertain their people without crutching the "new content come watch" line. Unfortunately, their voices matter a lot more than ours, and that's never going to change.

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          マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

        • BabyMoonArtにより編集済み: 8/12/2023 8:20:50 PM
          TL;DR Quality is better than quantity. It's funny how much happier I am with spending almost $100 on an old game like Twisted Metal Head On than I am spending half that on Destiny RN.

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        • 3
          The live service model just sucks.

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        • Because they don't care about you. They care about your money. The sooner you realize this, the better. They are willing to do whatever it takes to manipulate you to continue to play and buy their products. The people in charge aren't interested in quality, they are interested in sales. This isn't the same Bungie who made Halo, or even the same Bungie who made Destiny 1. You are clearly hooked. You'll buy everything they put out. This post is just venting. You'll pre order their $100 next dlc lol

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          3 通の返信
          • “We don’t want to over deliver.”

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          • Players still buy their under delivered content so why should they over deliver.

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          • What's baffling? Content takes months/years to create and we the players consume it in hours/days. A live service game depends on repetitive playing. They can't over deliver for the relatively small cost of the seasons.

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            4 通の返信
            • "Don't over deliver. If you're going to ship more, commit." That's what it means. "If we pushed to make 2 raids in one expansion, and couldn't sustain it, anything less than 2 would be a disappointment. People wouldn't simply enjoy the extra raid, they'd be expecting two next year"

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              13 通の返信
              • [quote]It still baffles me that Bungie intentionally doesn't "overdeliver."[/quote]Would you work harder at your job for the same pay?

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                41 通の返信
                • Agree

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                  マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

                • What baffles me is how people defend this practice as some sort of holier than thou method of delievering the service "product", and then when anyone complains and tells them how bad it actually is they spin circles around themselves to try and justify this behavior. That is part of the problem here too. They are so used to eating the beans, they are afraid of trying anything else.

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                  マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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