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8/10/2023 12:35:26 AM
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[quote]What a surprise nerfing strand...just in time for the upcoming expansion showcase. stasis 2.0 Dont worry gamers...Im sure they will sell us on some new power to sell their dlcs and milk us of those last few dollars before they move on to other projects[/quote] You can easily counter champions without turning the game into a shooting range.
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  • 1
    Did I say the game was hard without it? They did the same thing with stasis, the new toy has lost its shine…time to cash out and make it as underwhelming as possible so the next dlc looks useful

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  • [quote]Did I say the game was hard without it? They did the same thing with stasis, the new toy has lost its shine…time to cash out and make it as underwhelming as possible so the next dlc looks useful[/quote] They’re nerfing something blatantly overpowered to the point where it will just be very good, while at the same time they’re buffing pretty much everything else on strand.

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  • 3 seconds isn't very good, it's garbage

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  • Boreにより編集済み: 8/12/2023 1:47:38 AM
    [quote]3 seconds isn't very good, it's garbage[/quote] 3-4 seconds for a champion and 7 for everything else. You can damage it during its suspension without risk of it being freed. Even in Gm content you can kill champions in under 4 seconds. It will remain strong against all types of enemies, even champions. Hit me up next season and I’ll be happy to demonstrate its potency in a GM.

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  • Still not good enough, imagine a Overload or Unstop that only take max damage if there stunned , now imagine you have 3 seconds to kill that champion before it unstuns, and wipe you , that much of a reduction was overboard-4-5 seconds would have made it still viable, but like they even said there intention was to kill Strand to make Stasis the best champion control element That wasn't a nerf, it was a burial

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  • Boreにより編集済み: 8/12/2023 2:03:44 AM
    [quote]Still not good enough, imagine a Overload or Unstop that only take max damage if there stunned , now imagine you have 3 seconds to kill that champion before it unstuns, and wipe you , that much of a reduction was overboard-4-5 seconds would have made it still viable, but like they even said there intention was to kill Strand to make Stasis the best champion control element That wasn't a nerf, it was a burial[/quote] No, it is good enough. The enemy can’t do anything to you while suspended. Currently, you can maintain suspension on an enemy indefinitely. That’s obviously way too strong. If you suspend a champion for 4 seconds, you have plenty of time to kill it or even reapply suspend to keep it trapped. And if you’re trying to say that if a champion isn’t suspended, it will wipe you, then the problem is with you and not the ability. Suspend is not the only way to counter champions, especially with all the changes that came with light fall. If you can only fight them when they stuck and unable to fight back, you got things you need to work on. Suspend shouldn’t turn the game into a shooting range with stationary targets that don’t fight back. And suspend is still better than freeze. Shoot an enemy that’s frozen and they break out. Suspended targets remain suspended. Any good player who participates in difficult content will tell you that it will still be good. Again, I’m happy to run you through a GM to demonstrate.

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  • It's 3 seconds minimum , and GM champ will laugh at that ,and add that they nerfed grenade regeneration, so you won't have another one to resuspend it But I can see I am dealing with a Bungie apologist that excuses everything they do , alot of those around lately, so think I will see myself out of this futile argument

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  • Boreにより編集済み: 8/12/2023 3:55:43 AM
    [quote]It's 3 seconds minimum , and GM champ will laugh at that ,and add that they nerfed grenade regeneration, so you won't have another one to resuspend it But I can see I am dealing with a Bungie apologist that excuses everything they do , alot of those around lately, so think I will see myself out of this futile argument[/quote] Hunters have two grenades and up to two dives. Titans have a grenade and a barricade. Neither will have trouble reapplying suspend if needed. And again, unless you’re actually garbage at the game, killing a champion in under 4 seconds will not be an issue. Cute that you say otherwise while not playing GMs. If you’re too -blam!- at the game to know what’s good or bad, don’t complain about nerfs. You’re not even playing any content that gets affected by buffs or nerfs. Again, I’m more than happy to demonstrate what’s actually good in a GM with you.

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  • 1
    Suspend was the core aspect of strand, the same way freeze was with stasis Everything doesn’t have to be “balanced” Why do you think there’s no loot case in destiny anymore…it’s literally the same guns over and over within the same parameters because god forbid they make a gun that’s worth using. Woohoo sound the alarm boys nothing is more fun than some balanced and sterile gameplay where nothing is unique or more powerful in any meaningful way

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  • [quote]Suspend was the core aspect of strand, the same way freeze was with stasis Everything doesn’t have to be “balanced” Why do you think there’s no loot case in destiny anymore…it’s literally the same guns over and over within the same parameters because god forbid they make a gun that’s worth using. Woohoo sound the alarm boys nothing is more fun than some balanced and sterile gameplay where nothing is unique or more powerful in any meaningful way[/quote] Suspend is one of the multiple subclass verbs. It was/is ridiculously overpowered. It will still be extremely good after the nerf. And again, everything else is getting buffed. There are many extremely good guns. That’s not even an actual complaint.

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  • 1
    Verb sherb…what is cooler, visibly stringing your enemies up with space magic or grappling in the air for a few seconds in a game where peaking at high difficulties is death The guns are -blam!-, what’s the different between smg A or B, a few stat point variables…anyone serious about the game inevitably has a reload and dmg perk on 95% of their guns Derrrrrr I like this autorifle cause it’s got paracausal…it’s like rampageeeee but different

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  • [quote]Verb sherb…what is cooler, visibly stringing your enemies up with space magic or grappling in the air for a few seconds in a game where peaking at high difficulties is death The guns are -blam!-, what’s the different between smg A or B, a few stat point variables…anyone serious about the game inevitably has a reload and dmg perk on 95% of their guns Derrrrrr I like this autorifle cause it’s got paracausal…it’s like rampageeeee but different[/quote] You can still have high uptime on suspend, it just won’t be indefinite like it is not. If you want to shoot stuff that doesn’t shoot back, go to the shooting range in the enclave. Something being ridiculous overpowered isn’t good for everything else that isn’t that thing. Again, it will still be extremely strong and everything else on strand will be better then what they are not. Different SMGs have different perk combinations, different archetypes, origin traits and different subclass synergies. They’ve never been more different.

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  • 1
    Delusional friend. Go to your vault and check the rolls on your guns 1st column reload perk, 2nd column damage perk Excluding a very limited number of raid and dungeon weapons. If you really think any of that archetype garbage is actually significant enough to impact your experience I want what you are smoking. Go look at some ttk videos. It’s all the same. Allllllll “balanced” Same reason we can never over level content, same reason we are always getting nerfed. Meanwhile their encounter design philosophy is in the toilet and their only innovation to gameplay is to set enemy spawns in a dungeon to infinite because they are too lazy to design decent boss mechanics.

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  • Boreにより編集済み: 8/12/2023 1:49:32 AM
    [quote]Delusional friend. Go to your vault and check the rolls on your guns 1st column reload perk, 2nd column damage perk Excluding a very limited number of raid and dungeon weapons. If you really think any of that archetype garbage is actually significant enough to impact your experience I want what you are smoking. Go look at some ttk videos. It’s all the same. Allllllll “balanced” Same reason we can never over level content, same reason we are always getting nerfed. Meanwhile their encounter design philosophy is in the toilet and their only innovation to gameplay is to set enemy spawns in a dungeon to infinite because they are too lazy to design decent boss mechanics.[/quote] You’re just proving you don’t play any harder activities. What nerfs? The power creep this past year has been the most significant we have ever seen. The game has never been easier. Builds have never been stronger. Perk variety has never been better and we’ve never been stronger. Different archetypes have different ttk values, optimal ranges, stability, handling, etc. This shouldn’t need explaining. Complaining about enemy spawns in a dungeon, lmao. Oh no, they’re gonna tickle you to death 😱 Suspend was ridiculously overpowered and it’s getting nerfed into a spot where it will still be very strong. Everything else got buffed.

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